Fundamentals of Audio and Video Programming for Games (Pro-Developer)

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Deliver console-rocking sound, music, and video effects to your games with this all-in-one toolkit for C++ game programmers. From mixing and moving sounds around a 3-D space to taking video to the third dimension, you get expert insights and performance tips direct from the developers. It s everything you need to fuel your creativity ”and take your game players to spectacular new 3-D worlds !

Discover how to:

  • Mix mono, stereo, and 3-D sound ”and add special effects
  • Create reverb and other environmental sound effects
  • Stream multiple sounds, create buffers, and get tips for optimizing audio performance
  • Seamlessly render video cut scenes onto 3-D animations
  • Add textures to video and create fades, zooms, picture-in-picture, fly-ins, and more
  • Learn video mixing techniques ”and write your own compositors to invent one-of-a-kind effects
  • Control hue, saturation, contrast, and brightness settings for video
  • Create AVI movies from Direct 3D animation
  • Produce professional-quality content from raw audio and video

About the Authors

Peter Turcan, Ph.D., is an SDK writing manager in Microsoft s Digital Media Division. He has written commercial computer games that have sold hundreds of thousands of copies. And he s published more than 100 computer- related articles in national newspapers and magazines.

Mike Wasson is a programmer and writer who works in the Digital Media Division at Microsoft. He currently focuses on the Microsoft DirectShow SDK, and his specialty is video capture and editing.

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