Fundamentals of Audio and Video Programming for Games (Pro-Developer)
Chapter List
- Chapter 1: Getting Started with DirectSound
- Chapter 2: Changing the Volume, Panning, and Frequency of Stereo Sound
- Chapter 3: Moving Sounds in 3-D Space
- Chapter 4: Adding Special Effects and Environmental Reverb to 3-D Sounds
- Chapter 5: Understanding Audio Special Effects
- Chapter 6: Streaming Sounds into Circular Buffers
- Chapter 7: Driving Hardware with Property Sets
- Chapter 8: Building an Application with the Concertina Framework