Game Character Development with Maya
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There is one final visual aid we can add to help distinguish our control icons. We can alter each icon's wireframe color, essentially color-coding them. At present, all of our controls are white. This is good because it makes them stand out. But what happens if we are looking from the side? Knowing whether you are selecting the left or right arm could be difficult. Adding colors to different areas of the rig will help to distinguish the side you are working on. The color for each icon is currently locked to the Rig_Controls layer. Initially, this was a useful layer to havewe don't need it anymore, though, because we can now control the icons' visibility by means of our new visibility icon.
You can see in Figure 12.77 that the icons are distinctive now; you can easily tell which side is which. Save the scene with its new colored icons as Kila_MainRig.mb. Figure 12.77. Kila with color-coded icons
Apply color-coding to Grae's control icons, too. |
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