Game Character Development with Maya
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While working in Maya, your scene file will slowly grow in size. This isn't just due to elements left over as you work; residual nodes from imported scenes can remain, too, slowing down your workflow and increasing file sizes. What we want to do now is a final major clean up of the scene, removing anything that is no longer of use. Both rigs are almost identical, so we'll concentrate mainly on Kila. Along the way, I'll point out places where the workflow may differ when you work through these steps on Grae. Load in the file called Kila_Skinned.mb (for Grae, load Grae_Skinned.mb). NOTE Be sure to save your scene before running the Optimize Scene Size tool in step 1. This tool is not undoable, so it's wise to have a backup just in case the command deletes something you need.
The scenes are now clean and tidy, with nothing remaining that is not relevant to the character or their rigs. TIP If you want the scene to be completely clean, leaving just the objects needed, you can use File > Save Selected. Simply select the objects you wish to keep and save them out into a separate file. This will strip out anything not required by the scene.
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