Game Character Development with Maya

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

calves, Kila

cartoon characters CD-ROM, included with book 2nd Channel Control tool 2nd 3rd 4th 5th 6th 7th

character deformation

     binding 2nd     final rig adjustments 2nd     final, Grae 2nd 3rd 4th 5th

     final, Kila 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th     preparation 2nd

    testing [See elbows, Kila;deformation testing]    weight painting [See weight painting] character design 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th

     animation issues 2nd

     brainstorm sheets 2nd

     branding

     character depth     concepting 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th

     considerations 2nd 3rd 4th 5th 6th

     early sketches 2nd     game world

     importance of

     inspiration for 2nd

     overview 2nd 3rd 4th 5th 6th     player identification     style sheets 2nd

     target audience

     technical considerations

character rigging 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th 49th 50th 51st 52nd 53rd 54th 55th 56th 57th 58th 59th 60th 61st 62nd 63rd 64th 65th 66th 67th 68th 69th 70th 71st 72nd 73rd 74th 75th 76th 77th 78th 79th 80th [See also animation]

     arm/hand controls 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th [See also animation]

     breast/chest controls 2nd [See also animation]

     curve tools 2nd [See also animation]

     described 2nd [See also animation]

     dynamic attributes 2nd 3rd 4th 5th 6th 7th [See also animation]

     eye controls 2nd 3rd [See also animation]

     facial 2nd 3rd 4th 5th 6th 7th 8th 9th 10th [See also animation]

     final adjustments 2nd [See also animation]

     finger controls 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th [See also animation]

     forward kinematics 2nd [See also animation]     Grae, fully rigged [See also animation]     grouping controls 2nd [See also animation]

     hair controls 2nd [See also animation]

     head controls 2nd 3rd 4th 5th 6th [See also animation]     hip controls 2nd 3rd 4th [See also animation]     icons [See also animation, icons]

     inverse kinematics 2nd 3rd 4th 5th 6th [See also animation]     Kila, fully rigged [See also animation]

     leg/feet controls 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th [See also animation]

     main body controls 2nd 3rd 4th 5th 6th [See also animation]

     protecting 2nd 3rd 4th 5th 6th 7th [See also animation]     spine controls 2nd 3rd 4th [See also animation]     tamper proofing 2nd 3rd 4th 5th 6th 7th [See also animation]

     upper body controls [See also animation]

     use of controls 2nd 3rd 4th 5th [See also animation]     visibility controllers 2nd 3rd 4th 5th 6th 7th [See also animation]     waist controls 2nd 3rd 4th 5th 6th [See also animation]

     wing controls 2nd [See also animation]     wrist controls [See also animation]

character sets 2nd 3rd 4th 5th character teamscharacters

     anatomy 2nd 3rd 4th 5th

     appeal of

     biography 2nd 3rd 4th 5th

     body parts collection 2nd     cartoon

     changing size of 2nd 3rd

     character sets for 2nd 3rd 4th 5th    clothing [See clothing]

     color

     combining geometry 2nd

     contrast among    creating [See modeling]    design of [See character design]

     distortion

     dividing 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th

     female

    Grae [See Grae model]

     head sheets 2nd

     history 2nd 3rd 4th 5th

     importance of

     joint limits

    Kila [See Kila model]

     limitations of

     male

     mirroring geometry 2nd

     model sheets 2nd     muscle line mapping 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th     personality of

     placeholder 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th

     polygon limits 2nd     preparations for 2nd 3rd 4th 5th 6th 7th 8th 9th     proportions 2nd 3rd

     renders     repositioning 2nd

     researching 2nd 3rd 4th 5th 6th 7th 8th 9th

     rest poses 2nd 3rd

    rigging [See character rigging]     scale 2nd     silhouettes 2nd

     size of 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd

     style sheets for 2nd     success of 2nd 3rd     summary sheets

     technical limitations 2nd 3rd 4th     third-person perspective

     turnaround view checker map technique 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th checkered textures 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th

cheeks, Kila

     optimizing 2nd

     weights 2nd 3rd

chest, Graechest, Kila

    adding [See rotation;breasts]

    controls [See rotation;breasts]    joint configurations [See rotation;breasts]

    muscles [See rotation;breasts]

child objects 2nd

chin, Kila 2nd 3rd 4thclavicles, Kila     animating 2nd 3rd 4th 5th 6th 7th 8th

     controls 2nd 3rd 4th

claws, Grae 2nd 3rd

cleanup process 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th

clothing 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th

     animating

    belt [See belt]

     considerations 2nd 3rd

     creases/folds in 2nd 3rd 4th 5th 6th 7th 8th

     crop top T-shirt 2nd 3rd 4th 5th 6th

     ideas for

    jeans [See jeans]

     sash 2nd 3rd 4th

    shoes [See shoes]collarbones     Grae

     Kila 2nd

color     base 2nd 3rd     bit depth 2nd

     characters     control icons 2nd

     hair

     multiplying

     texture painting 2nd 3rd color sheet comics, as character inspiration

commands, repeating

Component Editor Component mode 2nd computer graphics

concepting 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th Connection Editor 2nd

constraints     aim 2nd 3rd 4th 5th 6th     IK

     orient

     pole vector 2nd

control icons [See icons]

Control Vertices (CV) Curve toolcontrols [See character rigging]

creases

     adding to geometry 2nd     in clothing 2nd 3rd 4th 5th 6th 7th 8th

Creature Tools scripts

cropping neck

cropping polygons 2nd crotch area, Kila 2nd 3rd cubes, tapering

curves

     animation 2nd 3rd 4th 5th 6th

     edit points

     tools for 2nd 3rd

cuts

     mirrored instances and

     unable to cut

     UV 2nd 3rd

cylindrical mapping 2nd 3rd 4th 5th

cylindrical shapes

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