Game Character Development with Maya

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

ears, Kila

     attaching to head 2nd 3rd 4th 5th     creating 2nd 3rd     modeling 2nd 3rd

     optimizing 2nd

     refining shape     tucking hair behind 2nd 3rd 4th     UVs

edges     deleting

Edit Point (EP) Curve tool editing 2nd 3rd elbows, Grae 2nd

elbows, Kila

     adding polygons to 2nd 3rd 4th

     adjusting weights on 2nd 3rd 4th 5th 6th 7th

     animating 2nd 3rd     building 2nd

     constraining

     controls 2nd     deformation testing 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th

     final rig adjustments

     joints 2nd 3rd 4th

     refining 2nd     weight painting 2nd exporting UV positions 2nd 3rd 4th 5th 6th 7th 8th 9th

expressions [See facial expressions]

eye area 2nd 3rd

eye icons

eyebrows, Kila

     movement of 2nd 3rd

     poses for

     rig creation 2nd 3rd 4th

     shapes 2nd 3rd

     texture painting

     weights 2nd 3rd

eyelashes, Kila

     adding

     creating alpha map for 2nd     refining 2nd 3rd 4th     UVs 2nd

eyelids, Grae 2nd

eyelids, Kila     adding     refining

     rig creation 2nd 3rd 4th     weights 2nd 3rd 4th 5th

eyes, Grae

     controls 2nd 3rd

     creating 2nd     deformation testing     joints 2nd 3rd 4th 5th

eyes, Kila

     alpha map for 2nd 3rd 4th 5th     controls 2nd 3rd     creating 2nd

     importance of     joints 2nd 3rd 4th 5th

     modeling 2nd     opening/closing     optimizing 2nd

     refining 2nd 3rd

     reshaping 2nd

     rig creation 2nd 3rd 4th 5th 6th

     texture details 2nd     UVs 2nd

     weights 2nd 3rd 4th 5th

Категории