Game Character Development with Maya

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

face, Grae

    adding details [See optimization;head, modeling;Grae]    animating [See optimization;head, modeling;Grae, facial animation]    optimizing [See optimization;head, modeling;Grae]

    rigging [See optimization;head, modeling;Grae]

face, Kila    animating [See optimization;head, modeling;Kila, facial animation]    attaching [See optimization;head, modeling;Kila]

    binding [See optimization;head, modeling;Kila]    blend shapes for [See optimization;head, modeling;Kila]

    creating [See optimization;head, modeling;Kila]    deformation testing [See optimization;head, modeling;Kila]    details [See optimization;head, modeling;Kila]

    expressions [See optimization;head, modeling;Kila]

    extracting [See optimization;head, modeling;Kila]

    joints [See optimization;head, modeling;Kila]

    muscle lines of [See optimization;head, modeling;Kila]    optimizing [See optimization;head, modeling;Kila]

    reducing levels of detail [See optimization;head, modeling;Kila]

    refining [See optimization;head, modeling;Kila]    rigging [See optimization;head, modeling;Kila]

    shapes [See optimization;head, modeling;Kila]

    subdividing [See optimization;head, modeling;Kila]

    texture details [See optimization;head, modeling;Kila]    triangulation [See optimization;head, modeling;Kila]faces, polygon [See polygon faces]

facial animation 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th

     blend shapes 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th

     considerations for 2nd

     Grae 2nd

     importance of

     joint-based 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd

     Kila 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th

     levels of detail and

     rig controls 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th

facial expressions 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th

facial rig 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

feet, Grae

     adding details 2nd 3rd     animating 2nd     controls 2nd 3rd 4th 5th 6th 7th

     rotating

     walk cycle 2ndfeet, Kila     animating 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th

     controls 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th     creating 2nd 3rd 4th 5th

     deformation testing 2nd 3rd 4th

     final rig adjustments

     joints 2nd 3rd 4th     optimizing 2nd 3rd 4th     placeholders for

     positioning

     resolution 2nd     rotating 2nd 3rd 4th     twisting 2nd

     UVs 2nd     walk cycle 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd

     weight painting 2nd 3rd 4th 5th 6th 7th female charactersfiles

     names

     optimizing 2nd

     Photoshop

     saving     size of 2nd

     Targa

fingernails, Kila 2nd 3rd 4thfingers

    adjusting [See resolution;hands]

    animating [See resolution;hands]

    bending [See resolution;hands]    controls [See resolution;hands]    creating [See resolution;hands]

    Grae [See resolution;hands]

    merging [See resolution;hands]

    optimizing [See resolution;hands]

    pinkie [See resolution;hands]

    quick poses [See resolution;hands]

    reducing levels of detail [See resolution;hands]

    rotating [See resolution;hands]

    weight painting [See resolution;hands]

Flat Shade All option 2nd

Flat Shade Selected Items option 2nd

forums

forward kinematics (FK) 2nd

freezing transforms 2nd

Категории