Game Character Development with Maya

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

icons

     breast 2nd     color-coding 2nd     creating 2nd 3rd

     default shapes for

     eye     ready-made     visibility controls 2nd 3rd 4th 5th 6th 7th

IK constraints IK handles 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

IK Rotate Plane solver 2nd IK Single Chain solver 2nd 3rd IK solvers 2nd 3rd 4th 5th

IK Spline solver 2nd

image planes 2nd 3rd 4th 5th 6th

images

     height of     importing 2nd 3rd

     mirrored instance 2nd 3rd

     perspective view     pieces of 2nd

     scaling

     scanned 2nd 3rd 4th

     shrinking     slide view attributes     storing 2nd 3rd 4th 5th

importing

     head model sheet 2nd

     images to Maya 2nd 3rd

instances, mirrored 2nd 3rd 4th

interpolation 2nd 3rd 4th 5th 6th

inverse kinematics (IK) 2nd 3rd 4th 5th 6th

Isolate Select command

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