Game Character Development with Maya

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

Keep Faces Together option

keyboard shortcuts 2nd 3rdkeyframes     creating 2nd

     nonkeyable attributes and 2nd 3rd 4th 5th 6th 7th

     setting 2ndKila model    arms [See scaling;arms, modeling;Kila]

     basic shape for 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th     binding 2nd 3rd 4th

     biography     breaking up geometry 2nd 3rd 4th 5th 6th 7th 8th     buttocks 2nd 3rd

     character history 2nd 3rd 4th 5th

     character set for 2nd 3rd 4th 5th

    clothing for [See clothing]

     collarbones 2nd     color-coded icons

    deformation [See elbows, Kila;deformation testing, modeling;Kila]

     early sketches 2nd    ears [See Kila model;ears, modeling;Kila]

    eyes [See Kila model;eyes, modeling;Kila]

    facial animation [See facial animation]

    facial features [See optimization;face, modeling;Kila]    feet [See resolution;feet, modeling;Kila]     final model 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th

    fingers [See fingers]

    hair [See animation;hair, modeling;Kila]

    hands [See resolution;hands, modeling;Kila]

     head sheets 2nd

    head. [See optimization;head, modeling;Kila]

    joints [See joints, modeling;Kila]

    legs [See muscles, Kila;legs, modeling;Kila]

     levels of detail 2nd

    lips [See lips]

     mapping 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th

     model sheets 2nd

    modeling [See modeling]

    mouth [See Grae model;mouth, modeling;Kila]     muscle line mapping 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th    muscles [See neck, Kila;muscles, modeling;Kila]

    neck [See muscles, Kila;neck, modeling;Kila]

     pelvis 2nd 3rd     placeholder character for 2nd 3rd 4th 5th 6th 7th 8th 9th 10th     renders

     rest poses 2nd 3rd     running in place 2nd

     setting binding pose 2nd 3rd 4th 5th 6th 7th 8th 9th

    shoulders [See muscles, Kila;shoulders, modeling;Kila]

     skeletal structure 2nd 3rd 4th 5th 6th    spine. [See joints, Kila;spine, modeling;Kila]     technical limitations for

    teeth [See Kila model;teeth, modeling;Kila]

     texture details 2nd 3rd 4th 5th 6th 7th 8th 9th 10th     texture effects    torso [See deleting;torso, modeling;Kila]

    waist [See optimization;waist, modeling;Kila]     walk cycle for 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd

     weight painting 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31stknees, Grae     details 2nd 3rd

     rotating 2nd

knees, Kila

     controls 2nd 3rd

     deformation testing 2nd     final rig adjustments

     joints 2nd

     optimizing 2nd     weight painting 2nd 3rd 4th

knuckles 2nd 3rd 4th 5th

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