Game Character Development with Maya
|
Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] Lambert material 2nd Lasso tool Layer Editor Layered Shader layers editing hair 2nd 3rd 4th 5th 6th 7th 8th 9th 10th hiding everything in image planes shaders visibility of Learning Movies 2ndlegs, Grae adding details [See limbs] deformation testing [See limbs] extraction of [See limbs] joints [See limbs] lower [See limbs] muscles [See limbs] optimizing [See limbs] shaping [See limbs] stitching to torso [See limbs] weighting [See limbs] legs, Kila animating [See limbs] controls [See limbs] deformation testing [See limbs] extraction of [See limbs] final rig adjustments [See limbs] joints [See limbs] left leg creation [See limbs] muscles [See limbs] optimizing [See limbs] skeleton [See limbs] UVs [See limbs] walk cycles [See limbs] weight painting [See limbs] Level of Detail Group 2nd Levels of Detail (LODs) 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th 49th 50th 51st 52nd 53rd 54th 55th 56th 57th 58th 59th 60th 61st 62nd 63rd 64th 65th 66th 67th 68th 69th 70th 71st 72nd 73rd 74th 1000 polygon count 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 150 polygon count 2nd 3rd 4th 3000 polygon count 2nd 3rd 4th 5th 6th 500 polygon count 2nd 3rd 4th 5th 6th facial animation and generating 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th Grae Kila 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th number of polygon counts 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th purpose of 2nd setting binding pose 2nd 3rd 4th 5th 6th 7th 8th 9th testing 2nd weights 2nd 3rd 4th limbs basic creation [See scaling;arms, body parts, muscles, Kila;legs] basic shapes [See scaling;arms, body parts, muscles, Kila;legs] Grae [See scaling;arms, body parts, muscles, Kila;legs] mirroring [See scaling;arms, body parts, muscles, Kila;legs] pivot manipulator [See scaling;arms, body parts, muscles, Kila;legs] reducing levels of detail [See scaling;arms, body parts, muscles, Kila;legs] stitching together [See scaling;arms, body parts, muscles, Kila;legs] linking geometry lip-synching 2nd lips creating opening between 2nd Grae joints 2nd 3rd optimizing refining 2nd 3rd 4th 5th 6th smoothing weights 2nd 3rd locators 2nd 3rd 4th 5thLODs [See Kila model;Levels of Detail] |
|