Game Character Development with Maya

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

Lambert material 2nd

Lasso tool Layer Editor Layered Shader

layers

     editing     hair 2nd 3rd 4th 5th 6th 7th 8th 9th 10th     hiding everything in

     image planes     shaders

     visibility of Learning Movies 2ndlegs, Grae

    adding details [See limbs]

    deformation testing [See limbs]

    extraction of [See limbs]

    joints [See limbs]    lower [See limbs]

    muscles [See limbs]

    optimizing [See limbs]    shaping [See limbs]

    stitching to torso [See limbs]

    weighting [See limbs]

legs, Kila    animating [See limbs]    controls [See limbs]

    deformation testing [See limbs]

    extraction of [See limbs]

    final rig adjustments [See limbs]

    joints [See limbs]

    left leg creation [See limbs]

    muscles [See limbs]

    optimizing [See limbs]

    skeleton [See limbs]

    UVs [See limbs]

    walk cycles [See limbs]

    weight painting [See limbs]

Level of Detail Group 2nd

Levels of Detail (LODs) 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th 49th 50th 51st 52nd 53rd 54th 55th 56th 57th 58th 59th 60th 61st 62nd 63rd 64th 65th 66th 67th 68th 69th 70th 71st 72nd 73rd 74th     1000 polygon count 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th     150 polygon count 2nd 3rd 4th

     3000 polygon count 2nd 3rd 4th 5th 6th

     500 polygon count 2nd 3rd 4th 5th 6th     facial animation and     generating 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th

     Grae     Kila 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th

     number of

     polygon counts 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th

     purpose of 2nd     setting binding pose 2nd 3rd 4th 5th 6th 7th 8th 9th     testing 2nd

     weights 2nd 3rd 4th

limbs    basic creation [See scaling;arms, body parts, muscles, Kila;legs]    basic shapes [See scaling;arms, body parts, muscles, Kila;legs]

    Grae [See scaling;arms, body parts, muscles, Kila;legs]    mirroring [See scaling;arms, body parts, muscles, Kila;legs]

    pivot manipulator [See scaling;arms, body parts, muscles, Kila;legs]    reducing levels of detail [See scaling;arms, body parts, muscles, Kila;legs]    stitching together [See scaling;arms, body parts, muscles, Kila;legs]

linking geometry

lip-synching 2nd

lips

     creating opening between 2nd     Grae

     joints 2nd 3rd

     optimizing     refining 2nd 3rd 4th 5th 6th

     smoothing

     weights 2nd 3rd

locators 2nd 3rd 4th 5thLODs [See Kila model;Levels of Detail]

Категории