Game Character Development with Maya

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

nasal cavity

navel, Kila 2nd neck, Graeneck, Kila

     attaching to body 2nd 3rd

     controls 2nd     creating basic (primitive) 2nd     cropping

     muscles 2nd 3rd 4th     optimizing 2nd 3rd 4th 5th 6th 7th 8th 9th

     placeholders for 2nd 3rd 4th 5th 6th 7th     refining 2nd     weight painting 2nd 3rd 4th

normal mapping 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

normals 2nd 3rd 4th

nose, Kila

     nasal cavity     nostrils 2nd 3rd 4th

     optimizing 2nd 3rd

     refining 2nd 3rd 4th nostrils 2nd 3rd 4th

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