Game Character Development with Maya

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

Paint Skin Weights tool 2nd 3rd

painting    texture [See texture painting]    weights [See weight painting]

palm, Kila 2nd 3rd

parent objects 2nd pelvis, Kila 2nd 3rd Pencil Curve tool

perspective view Phong /Phong E materials

Photoshop Pitch attributes 2nd 3rd pivot manipulator 2nd 3rd

pivot point manipulator 2nd

pivot points

     manipulating 2nd

     moving 2nd 3rd     spine 2nd 3rd 4th

placeholder characters 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th

planar mapping 2nd 3rd 4th 5th Playback Controls 2nd

playblasts 2nd

PlayStation games

Plug-In Manager 2nd plug-ins 2nd 3rd Points option

pole vector 2nd

pole vector constraint 2nd

Polycount Web site

polygon count

     100 polygons 2nd 3rd 4th

     1000 polygons 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th

     3000 polygons 2nd 3rd 4th 5th 6th

     500 polygons 2nd 3rd 4th 5th 6th

     character model comparison 2nd

     determining 2nd

     limits 2nd 3rd 4th

     showing 2nd

polygon faces     adding 2nd 3rd     deleting

     internal

     keeping together     removing     splitting

polygon planes 2nd 3rd polygon sphere options

polygons

     creating

     cropping 2nd     Keep Faces Together option    number of [See polygon count]

     reducing number of 2nd 3rd

     removing from geometry     shallow angles     splitting

     unnecessary Posing Guide Web site

preferences 2nd 3rd 4th 5th primitives 2nd 3rd 4th 5th 6th 7th 8th 9th 10th projects 2nd 3rd 4th

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