Game Character Development with Maya

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

Range Slider 2nd

RayDisplace plug-in Real Time CG Web site real-time strategy (RTS) game

reference materials 2nd 3rd 4th 5th 6th

renders 2nd research 2nd 3rd 4th 5th 6th 7th 8th 9thresolution

     feet 2nd     hands 2nd

     meshes     normal maps and 2nd 3rd 4th     scanned images 2nd

resources 2nd 3rd 4th 5th 6th

rigs/rigging [See character rigging]

Rotate pivot point manipulator 2nd

rotation     arms

     breasts

     feet 2nd 3rd 4th 5th     fingers 2nd

     gimbal lock problems 2nd

     head

     knees 2nd     shoulder     vertices

rotation order 2nd

rotational axes 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th

rotational pivot, Grae

RTS (real-time strategy) game

running in place 2nd

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