Game Character Development with Maya

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

sash

     creating 2nd     reducing levels of detail 2nd Save Selected command

saving items 2nd

Scale pivot point manipulator 2ndscaling     arms

     images     object axis and

     UVs     vertices scanned images 2nd 3rd 4th

scenes

     cleanup 2nd 3rd 4th

     optimizing 2nd

     viewing in Outliner 2nd scripts 2nd 3rd

selection field

selection handles 2nd 3rdselections

     isolating

     shortcut keys

     vertices Set Driven Key dialog box 2nd Set Driven Keys 2nd 3rd 4th

shaders 2nd 3rd

shadows 2nd

shallow angles

sharing items

shoes

     creating 2nd

     details

     extraction of 2nd

     optimizing 2nd 3rd

     positioning

     reducing levels of detail 2nd

     UVs 2nd

shortcut keys 2nd 3rdshoulders, Grae     adding muscles 2nd

     deformation testing 2nd

     smoothing out     weightingshoulders, Kila

     animating 2nd 3rd 4th 5th 6th 7th 8th     deformation testing 2nd

     joints

     muscles 2nd

     optimizing     rotation     weight painting 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

     welding 2nd

silhouettes skeletons 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st     adding body geometry to

     additional joints 2nd 3rd 4th 5th 6th     arms 2nd 3rd 4th

     base skeletal structure 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th    binding to [See binding]     Grae 2nd 3rd

     joint cleanup

     Kila 2nd 3rd 4th 5th 6th

     legs 2nd 3rd

     movement of 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th     repositioning 2nd

     rotational axis 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th

     sharing sketches, early 2nd

Skulls Unlimited Web site

Smooth Bind options

Smooth Shade All option 2nd Smooth Shade Selected Items option 2nd snapshots, UV 2nd 3rd 4th

Soften/Harden command

specularity maps 2nd 3rd 4th 5th 6th

spheres 2nd

spherical mapping

spine, Kila

     animating 2nd 3rd 4th

     controls 2nd 3rd 4th

     creating recess for 2nd

     joints 2nd 3rd 4th 5th 6th 7th 8th

     pivots 2nd 3rd 4th

Split Polygon Tool 2nd

stomach muscles

     Grae 2nd     Kila 2nd style sheets 2nd

styles, characters 2nd

subdivision surfaces summary sheets symmetry 2nd

system requirements

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