Game Character Development with Maya

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

tangents 2nd 3rd 4th 5th 6th

Targa files target audiencetattoo

     adding

     mapping adjustments 2nd 3rd     UVs and technical limitations/restrictions 2nd 3rd 4th

teeth, Grae     adding details 2nd

     building 2nd     detachment of 2nd     optimizing

teeth, Kila

     adding 2nd

     fitting inside mouth cavity

     positioning tongue between     texture details 2nd

     UVs

testing [See elbows, Kila;deformation testing]texture details

     alpha maps 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th

     Grae 2nd

     Kila 2nd 3rd 4th 5th 6th 7th 8th 9th 10thtexture effects     Grae 2nd 3rd 4th 5th

     Kila

texture memory 2nd 3rd 4th 5th

texture pages

     creating base for 2nd 3rd

     rearranging UVs into 2nd

     reducing size of 2nd

     size of 2nd

texture painting 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th 49th 50th

     base colors 2nd 3rd

     bit depth 2nd 3rd 4th 5th

     bump/specularity maps 2nd 3rd 4th 5th 6th

     darker shades 2nd 3rd 4th

     final texture details 2nd 3rd 4th 5th 6th 7th 8th 9th 10th     highlights 2nd 3rd 4th     image preparation 2nd

     lighter shades 2nd 3rd 4th

     page size reduction 2nd     Photoshop     polygon reduction 2nd

     shadows 2nd     topology check 2nd 3rd

     triangulation 2nd

texture preparation 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th 49th 50th 51st 52nd 53rd 54th 55th 56th 57th 58th 59th 60th 61st 62nd 63rd 64th 65th

     checkered textures 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th     dividing characters 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th     exporting UV positions 2nd 3rd 4th 5th 6th 7th 8th 9th

     mapping Grae

     mapping methods 2nd 3rd 4th     mapping UVs 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38thtextures

     alignment 2nd     applying 2nd 3rd

     checkered 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th     viewing in Maya 2nd 3rd 4th 5ththighs, Kila

     optimizing

     weight painting 2nd 3rd 4th

thumbs 2nd 3rd

Time Slider 2nd 3rd 4th 5thtoes

     Grae 2nd 3rd 4th 5th 6th 7th

     Kila 2nd 3rd 4th 5th 6thtongue

     adding control to 2nd 3rd

     Grae

     Kila 2nd     positioning between teeth     weights 2nd 3rd

torso, Grae

     adding muscles

     adjusting vertices

     creating

     detaching body parts from 2nd 3rd

     shape of 2nd

     stitching arms/legs to 2nd

torso, Kila

     animating 2nd 3rd 4th 5th 6th

     basic shapes 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th

     creating 2nd

     creating basic (primitive) 2nd

     deleting half of 2nd     optimizing 2nd 3rd     positioning 2nd

     reducing for levels of detail 2nd 3rd 4th 5th

     removing arms from 2nd 3rd     removing legs from     UVs 2nd 3rd 4th

     weight painting 2nd 3rd 4th 5th     welding breasts to

TransferSurfaceInfo.mll plug-in 2nd

transforms, freezing 2nd

transparency 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th [See also alpha maps] Trax Editor 2nd 3rd 4thtriangles

     converting to quads 2nd

     removing     texture painting 2nd triangulation 2nd

triceps 2nd tutorials 2nd 3rd

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