Object-Oriented Thought Process, The (3rd Edition)

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Papa's Pizza case study   2nd   3rd   4th  

       contracts   2nd  

       non-reuse approach   2nd   3rd  

       UML object model   2nd   3rd   4th   5th   6th   7th   8th  

parent classes (superclasses)   2nd   3rd   4th  

parse character data (PCDATA)  

parsers  

passing

       references  

patterns   [See design patterns]

Patterns in Java: A Catalog of Reusable Design Patterns Illustrated with UML  

pay, calculating  

Payroll object  

PCDATA (parse character data)  

persistence   [See also persistent objects]

       bean-managed persistence  

       container-managed persistence  

       defined  

       objects  

persistence (objects)   2nd   3rd   4th  

persistent objects  

       object life cycle   2nd   3rd   4th  

       relational databases

               accessing   2nd   3rd   4th   5th   6th  

               database connections   2nd  

               drivers   2nd   3rd  

               JDBC (Java Database Connectivity)   2nd   3rd  

               ODBC (Open Database Connectivity)  

               SQL statements   2nd   3rd   4th   5th  

               writing to   2nd   3rd  

       saving to flat files   2nd  

       saving to relational databases   2nd   3rd  

       serialization   2nd   3rd   4th  

               example   2nd   3rd   4th  

               interface/implementation paradigm   2nd   3rd  

Person class   2nd   3rd  

       attributes  

       class diagram   2nd  

        methods  

pizza shop case study. s Pizza case study   [See Papa]

PizzaShop class   2nd  

Player class   2nd  

plug-and-play  

plus sign (+)   2nd   3rd  

pointers

       comparing  

polymorphism   2nd   3rd   4th   5th  

       defined  

       example of   2nd  

       object responsibility   2nd   3rd   4th   5th  

Poodle class  

portable data   2nd   3rd   4th  

Practical Object-Oriented Development with UML and Java  

private attributes   2nd  

private keyword   2nd  

problems (design patterns)  

procedural programming

       compared to OO programming   2nd   3rd   4th   5th   6th   7th   8th  

       sending data across networks   2nd  

proprietary solutions  

protected access  

protecting

       attributes  

protocols

       IIOP (Internet Inter-ORB Protocol)  

prototypes   2nd  

       blackjack case study   2nd  

prototyping

       rapid prototyping  

public interfaces   2nd   3rd  

       designing   2nd   3rd  

       extending  

       identifying   2nd   3rd  

       minimal interfaces  

public methods   2nd  

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