Microsoft Powerpoint 2007 Bible

In the last few chapters, you've been learning how to build and present slide shows that support you as you speak to your audience directly. When you build such presentations, you design each slide to assist you, not duplicate your efforts. Slides designed for a live presentation typically do not contain a lot of detail; they function as pointers and reminders for the much more detailed live discussion or lecture taking place in the foreground.

When you build a self-running or user-interactive presentation, the focus is exactly the opposite. The slides are going out there all alone and must be capable of projecting the entire message all by themselves. Therefore, you want to create slides that contain much more information.

Another consideration is audience interest. When you speak to your audience live, the primary focus is on you and your words. The slides assist you, but the audience watches and listens primarily to you. Therefore, to keep the audience interested, you have to be interesting. If the slides are interesting, that's a nice bonus. With a self-running or user-interactive presentation, on the other hand, each slide must be fascinating. The animations and transitions that you learned about in Chapter 18 come in very handy in creating interest, as do sounds and videos, discussed in Chapters 16 and 17.

Note 

Another name for a self-running presentation is a kiosk presentation. This name comes from the fact that many self- running informational presentations are located in little buildings, or kiosks, in public areas such as malls and convention centers.

Understanding User Interactivity

Letting the audience take control can be scary. If you aren't forcing people to go at a certain pace and view all the slides, what's to guarantee that they don't skim through quickly or quit halfway through?

Well, there are no guarantees. Even in a show with a live speaker, though, you can't control whether people pay attention. The best you can do is put together a compelling presentation and hope that people want to view it. The same applies to a user-interactive presentation. People are either going to watch and absorb it or they're not. There's no point in treating the audience like children. On the contrary, they will likely respond much better if you give them the options and let them decide what content they need.

Navigational controls are the main thing that separates user-interactive presentations from normal ones. You have to provide an idiot-proof way for people to move from slide to slide. Okay, technically yes, they could use the same navigational controls that you use when presenting a show (see Chapter 20), but those controls aren't always obvious. Moving forward is a no-brainer (click the mouse), but what about moving backward? Would you have guessed "P" for Previous if you hadn't already known? Probably not. And what if they want to end the show early? The first half of this chapter shows you various techniques for creating navigational controls.

Here are some ideas for ways to use navigational controls:

Besides navigational controls, the other big consideration with a user-interactive show is distribution. How will you distribute the presentation to your audience? Some of the methods you've already learned about in this book will serve you well here, such as packaging a presentation on CD (Chapter 20). Or you may choose instead to set up a user kiosk in a public location, e-mail the presentation file to others, or make it available on the Web.

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