Fast Track UML 2.0
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- data store node
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A special type of central buffer node that handles persistent information.
- decision node
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A control node that offers a choice among two or more outgoing activity edges , each of which has a guard .
- deep history
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A pseudostate that "remembers" the innermost nested state at any depth within a composite state .
- deferred event
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An event that's of interest to a given object , but which the object defers handling until the object reaches a different state .
- delegation connector
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A connector that links the external contract of a component , as specified by its ports , to the internal realization of that behavior by the component's parts .
- dependency
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A "using" relationship within which a change in one thing (such as a class ) may affect another thing (for instance, another class).
- deployed artifact
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An artifact that exists on a particular node.
- deployment
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The pairing of a deployed artifact with a deployment target .
- deployment specification
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The specification of a set of properties that determine the execution parameters of, say, a component deployed to a particular node .
- deployment target
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A location on which artifacts can be deployed.
- derivation dependency
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A dependency within which the client can be computed or inferred from the supplier .
- destroy link action
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An action that creates a link or link object using the association ends specified by two or more link end data entities.
- destroy object action
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An action that destroys an object specified on a particular input pin .
- device
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A node that represents a physical computational resource with processing capability upon which artifacts may be deployed for execution.
- duration
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The length of time between the occurrence of two particular events .
- duration constraint
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A constraint on a duration .
- duration interval
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The range between two given durations .
- duration observation action
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An action that measures a duration during system execution.
- encapsulation
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The principle of data hiding: An object hides its data from the rest of the world and only lets outsiders manipulate that data by way of calls to the object's methods .
- entry action
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An action that a given object always performs immediately upon entering a given state .
- entry point
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A pseudostate that represents a point of entry into a state machine .
- event
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Something of significance to one or more objects that may cause the execution of some behavior associated with the object(s).
- event occurrence
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A moment in time with which a particular action is associated.
- exception
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A special kind of signal that an object can throw or receive in response to a failure during system execution.
- exception handler
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An entity that specifies an executable node to execute in case a specified exception occurs during the execution of another executable node.
- exceptional flow of events
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See alternate course of action.
- executable node
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An activity node that may be executed.
- execution environment
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A node that offers an environment for the execution of specific types of components that are deployed on it, in the form of executable artifacts .
- execution occurrence
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The instantiation of a unit of a particular behavior on a lifeline , expressed in terms of a starting event occurrence (such as the receipt of a message ) and an ending event occurrence (such as a reply to that message).
- exit action
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An action that a given object always performs immediately before leaving a given state , in response to a regular transition or a self-transition .
- exit point
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A pseudostate that represents a point of exit from a state machine .
- expansion node
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An object node that indicates a flow across the boundary of an expansion region .
- expansion region
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A structured activity node that executes once for each element within a given collection of values in a particular expansion node .
- extend
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A dependency within which a base use case implicitly includes the behavior of another use case at one or more extension points .
- extension
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An association that indicates that the properties of a particular metaclass are extended through a particular stereotype .
- extension point
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A point within a base use case at which the use case implicitly includes the behavior of another use case within an extend dependency .