Fast Track UML 2.0
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- self-transition
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A transition whose source state and target state are the same.
- send dependency
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A dependency within which instances of the source class send signals to instances of the target class.
- send object action
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An action that transmits a specified object to a specified target object as a signal .
- send signal action
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An action that creates an instance of a specified signal and transmits this instance to a specified target object .
- sequence diagram
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An interaction diagram that focuses on the time ordering of messages between objects .
- sequence number
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A number that indicates the relative execution order of the associated message on a communication diagram .
- sequential substate
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A substate in which an object can reside to the exclusion of all other substates at that same level within the given composite state .
- shallow history
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A pseudostate that "remembers" only the outermost nested state that a given object was in before it left the enclosing composite state .
- signal
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A request of some kind that an object dispatches asynchronously to one or more other objects.
- signal trigger
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The reception of a particular signal .
- simple state
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A state that has no nested substates .
- source
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See client.
- source state
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The "from" state within a transition .
- start owned behavior action
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An action that starts the behavior owned by the object specified on a particular input pin .
- state
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A condition in which an object can be at some point during its lifetime, for some finite amount of time.
- state invariant
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A runtime constraint on a given lifeline .
- state machine diagram
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A diagram that shows a state machine , with the emphasis on the flow of control between states .
- stereotype
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A mechanism for building a modeling construct that isn't identified in the core UML but that's similar to things that are part of the core .
- stop
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The termination of the instance connected to a given lifeline .
- structured activity node
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An executable node that represents a structured portion of a given activity that isn't shared with any other structured node, except for nodes that are nested.
- subclass
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The more specific class within a generalization .
- submachine
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A state machine that can be invoked as part of one or more other state machines.
- submachine state
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A state that references a submachine such that a copy of that submachine is implicitly part of the enclosing state machine where the reference occurs.
- substates
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A state nested within a composite state .
- substitution
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A dependency within which the client must comply with the contract specified by the supplier at program execution time.
- superclass
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The more general class within a generalization .
- supplier
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The independent element within a dependency .
- swimlane
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A pair of parallel vertical or horizontal lines on an activity diagram that represent an activity partition .