Fast Track UML 2.0
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- target
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See supplier.
- target state
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The "to" state within a transition .
- template
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A descriptor for a model element that has one or more formal parameters that can be used to create a family of related model elements.
- terminate
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A pseudostate that represents the termination of the execution of a state machine .
- test identity action
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An action that determines whether two values, specified on separate input pins , refer to the same specified object , and then places True if they do, or False if they don't, on a particular output pin .
- time interval
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The range between two given time expressions.
- time observation action
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An action that measures the current time, according to the system clock, during system execution.
- time trigger
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An event that occurs after a specified period of time.
- timing constraint
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A constraint on a time interval .
- timing diagram
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An interaction diagram that describes the behavior of both individual objects and interactions of those objects, focusing attention on the times of occurrence of events that cause changes in state .
- token
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An entity that controls the flow of data and/or control within an activity .
- trace
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A dependency within which there is a conceptual connection among elements contained within different models.
- transition
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A change of an object from one state (the source state ) to another state (the target state ).
- trigger
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An occurrence of an event .
- triggerless transition
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A transition that fires unconditionally when the given object is ready to move from one state to another.
- usage dependency
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A dependency within which the client requires the presence of the supplier for its correct functioning or implementation.
- use case
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A sequence of actions performed by an actor and the system that yields an observable result, or set of results, of value for one or more actors.
- use case instance
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A unique execution of a use case .
- variable
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An element for passing data between actions indirectly.
- visibility
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A specification of whether something outside of a particular object or package can "see" something inside that object or package.