Fast Track UML 2.0

S

script stereotype, 128

self-aggregation, 29

self-transition

defined, 92

notation, 92

send dependency

defined, 35

notation, 68

send object action, 72

send signal action

defined, 72

notation, 72

send stereotype, 35

seq interaction fragment, 109

sequence diagram

defined, 114

example, 115

versus communication diagram, 116

sequence numbers , 116

sequential substate

defined, 100

notation, 100

service stereotype, 126

shallow history

defined, 98

notation, 99

signal

defined, 67

notation, 68

signal trigger, 69

simple state, 100

socket notation, 15

Software Process Engineering Metamodel (SPEM), 134

source, 34

source state, 92

source stereotype, 128

specification stereotype, 22

start owned behavior action, 76

state

defined, 91

notation, 91

state invariant

defined, 114

notation, 114

state machine diagram

defined, 103

example, 104

stereotype, 12

stereotype stereotype, 22

stop

defined, 112

notation, 112

strict interaction fragment, 109

structured activity node

defined, 86

notation, 86

subclass, 31

subject

defined, 50

notation, 51

submachine

defined, 102

notation, 102

submachine state

defined, 102

notation, 102

substate, 100

substitute stereotype, 38

substitution dependency, 38

subsystem stereotype, 132

superclass, 31

supplier, 34

swimlane

defined, 84

notation, 85

systemModel stereotype, 132

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