Game Programming for Teens
[ LiB ] |
Whoohoo! We have now reached the end of Chapter 9, and also, the end of Part Two. In this chapter, you learned how to use several types of collision detection methods . Don't forget them, because they will be useful in your programs!
In this chapter, we went over these concepts:
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Basic collisions
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Bounding circles
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Distance between points
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Radii
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Bounding boxes
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Pixel-imperfect collisions
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Pixel-perfect collisions
Starting with the next chapter, we are going to learn more topics of Blitz Basic, and we will progress toward our own final game. Cool, huh?
[ LiB ] |