Game Programming for Teens
[ LiB ] |
Chapter 10. Handling Input
We are finally on the last part of the book! When you're finished with this part, you will have everything you need to know to make games . So, let's get started with making decisions based on user input. While there are a number of ways that the player can interact with the game (using game pads, racing wheels, and so on), Blitz Basic simplifies all of the choices to three input sources: the mouse, the keyboard, and the joystick. This chapter is going to go over the first two and give you an introduction to the third. First up: the keyboard!
[ LiB ] |