Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0

racing games

fun racers, 337

Gran Tourismo, 337–338

Need for Speed, 338

realistic racers, 336

street racers, 336

Trackmania, 339

RacingGame class, LoadLevel method, 345

random number generation, RandomHelper class, 73–74

random vector generation, RandomHelper class, 74

RandomHelper class, overview, 73–74

realistic racing games, 336

rectangles, Pong game

coding, 35

unit testing menus, 36

reflection shader, 205

Reflection tool, dlls, viewing, 4

RenderBall method, Pong game, 41

rendering

landscapes, 310–311, 342–347

base texture, 311–312

height map, 313–315

normal map, 311–312

objects, adding, 315–317

methods, floating-point numbers and, 42

shaders and, 169–170

textures, SpriteBatch, 17

RenderPaddles method, Pong game, 42

RenderSprite method, Pong game, 37

RenderToTexture class, 222–223

resolution

background rendering considerations, 39

post-screen shaders, 217

resources

general XNA online information, 19–20

unit testing information, 32

Rocket Commander, game concept planning, 30

Rocket Commander game

introduction, 209–210

MDX, moving to XNA, 236–237

screenshots, 237–239

threads, performance and, 237

XNA and, 234–236

Rocket Motor sound, 264–265

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