Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0

You covered a lot of classes in this chapter, which will be useful in your later projects. Unit testing is also an important point and I hope I convinced you that writing unit tests first is the way to go. The Breakout game got a little attention at the end of the chapter. The chapter is long enough as it is and luckily you could skip a few points of the Breakout game because many parts of the game could be reused from the Pong game of the last chapter.

The next chapter focuses a little bit more on game programming and how to build a game with several components. In this chapter you saw the usefulness of the helper classes and now you are ready to extend this idea to your game code, which is important for creating more complex games.

Here’s a recap of what you have learned in this chapter:

Категории