Essential ActionScript 2.0

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packages   2nd  

       accessing, classpath and  

               adding directory to classpath  

       class libraries vs.  

        components , importing for currency converter  

       defining  

       differences between ECMAScript 4 and ActionScript 2.0  

       simulating in ActionScript 1.0  

       syntax  

               import statement  

               importing entire package  

               naming   2nd  

               nesting packages  

parameters

       accessibility to functions nested in methods  

       casting, problems with  

       constructor functions, passing to  

       declaring datatype of  

       function, stored in registers  

       interface methods  

       managing name conflicts  

       method, defining  

       static typing  

       undefined type  

parent classes   2nd   [See also inheritance]

parent function  

paths

       package access and the classpath  

       relative  

performance

       cleaning up class resources  

       exception handling  

       improvements in ActionScript runtime performance  

       improving with use of local variables  

persistent client/server TCP/IP connections  

playhead of movie clip, positioning  

policy files, cross-domain  

polymorphism  

       abstract classes and  

       containment of code changes  

post- colon syntax, datatype declarations   2nd  

PowerPoint-style slide presentations  

preloading classes  

       MovieClipLoader class  

PrintJob class   2nd  

private and public keywords   2nd  

private attribute

       class methods used to access private properties  

       constructor functions   2nd  

       methods  

               getter and setter  

       methods and properties  

       properties  

               access to private properties  

               accessor methods for  

               read-only pseudo-properties vs.  

problem domain  

procedural programming  

       appropriate situations for using  

       combining with OOP in Flash movie  

       timeline-based development  

procedures  

programming in ActionScript 2.0 vs. 1.0  

projects, Flash MX Professional 2004  

properties   2nd   3rd  

       access to, ActionScript 1.0 and 2.0  

       ActionScript 2.0 instance property definition  

       added to classes  

       adding to built-in class at runtime  

       adding to class instances  

       attributes of  

               global variables vs. class properties  

               private and public  

               static  

               subclasses and class properties  

       class

               accessing  

               inheritance of  

               setting application state with  

       class and instance  

               declared outside of methods  

               identifiers for  

               ImageViewer  

       compile-time constant expressions  

       CurrencyConverter class (example)  

       datatypes of  

       declaring datatypes   2nd  

       default values, constructors vs.  

       defining

               not allowed in interfaces  

       defining instance property  

       dynamic  

       enumerating with for-in loops  

       enumeration of, ActionScript 2.0 vs. ECMAScript 4  

       fixed  

       formal definition syntax, ActionScript 2.0  

       function of  

       global  

       inheritance of   [See inheritance]

       instance vs. dynamic  

       listed with code hints  

       local variables with same name  

       method

               direct reference to  

               managing name conflicts  

       nested movie clip assets, initially undefined  

       nested movie clip symbol assets, issues with  

       overriding  

               best practices  

               class property  

               code clarity and  

               overridden instance property  

               super keyword and overridden property access  

       private, accessor methods for  

       pseudo-properties backed by getter/setter methods  

       static   [See also static attribute]

               Singleton pattern vs.  

               synonym for class properties  

       static typing  

       symbol Linkage properties  

       undefined type  

protected access control modifier  

prototype property  

       defining methods in ActionScript 1.0  

prototype-based programming, ActionScript 1.0  

public attribute

       constructor functions  

       methods  

               interface  

       objects and methods  

       properties  

               defining property as public  

               read-only pseudo-properties vs.  

public interface   [See API]

publishing HTML page that includes movie  

push and pull models, Observer pattern   2nd  

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