Essential ActionScript 2.0

 <  Day Day Up  >    

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

TCP/IP connections (client/server), persistent  

Test Movie mode  

text editors (third-party), writing/editing class .as files  

text fields

       CSS support for Flash 7  

       images in, supported in Flash Player 7  

       mouse wheel support in  

text metrics, improved (Flash Player 7)  

TextAnimation class, excluding from runtime loading  

TextField class  

TextField.StyleSheet class  

TextFieldView class (example)  

TextShapshot class  

this (keyword)  

       class methods and  

       constructor functions, using in  

       managing parameter/property name conflicts  

       MovieClip subclass methods, using with  

       passing current object to a method  

       redundant use of  

       resolving property/local variable naming conflicts  

throw statement   2nd   3rd   4th  

       datatypes of generated exceptions  

       try/catch block, searching call stack for  

throwing an exception   [See also exceptions]2nd  

timeline  

       application state

               adding to .fla file timeline  

               changing  

               creating  

       labeled frames corresponding to application states  

       placing components in  

timeline-based code

       instantiating ImageViewer to frame 15  

       overuse of  

       procedural programming for  

       type checking and  

toString( )

       Error class   2nd  

       Object class  

try/catch/finally statements   2nd  

       catch blocks  

       control flow changes in  

       finally block  

               circumstances for execution  

               cleanup after code execution  

               in multithreaded languages  

               in single-threaded ActionScript  

       Flash bug in catch block parameters  

       handling different kinds of errors  

       nested  

               bug in Flash Player 7  

       searching call stack to match thrown exception  

       throwing an error directly from try block  

       try block with multiple catch blocks  

type casting   [See casting]

type checking   2nd   [See also datatypes]

       built-in dynamic classes  

       casting  

               compile-time, leniency of AS2  

               conversion vs.  

               member selection and  

               problems with  

               runtime support  

               terminology  

       circumventing  

       compatible types  

               handling any datatype  

               null and undefined  

       datatype information for built-in classes  

       dynamic binding vs.  

       incompatible types  

       manual, at runtime  

       method parameters and return values  

        quirks and limitations of  

               [] operator  

               array elements  

               global variables  

               timeline code  

               XML instances  

       static typing, reasons for using  

       strict, static, and strong typing  

       type syntax  

               declaring method parameter and return value datatypes  

               declaring variable and property datatypes  

               items applied to  

               post- colon syntax  

       weak static typing and  

type mismatch errors   [See datatypes type checking]

 <  Day Day Up  >    

Категории