Apple Pro Training Series. Shake 4. Professional Compositing and Visual Effects

Index

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M key (magenta)

M-drag, magenta adjust in color correction

Mac OS X

Macintosh, system requirements for Shake

MacroMaker

macros

     creating

     defined

     displaying from command line (shake help)

     functions of

     shortcuts in Node workspace

     testing

magenta

     adjust in color correction

     shortcut for adjusting

Main mode, knots

Make FG Trans function, Primatte

Mask control

Mask Create function

Mask parameters 2nd

maskChannel parameter 2nd 3rd

masks

     applying

     defined

     Outside function and

Master control, ColorCorrect node

match-moving, with Stabilize

MatchMove, one-point tracking exercise

     applying tracking curve

     averaging tracks

     creating tacking curve

     offset tracking

     overview

     picking reference pattern

     picking search region

     positioning the tracker

     tracking building image

     tracking image in highest quality

     tracking workflow

     viewing clips that will be tracked

matchSpace parameter

     changing luminance, hue, or saturation

     setting

Matte Sponge function, Primatte

matteMult parameter 2nd

mattes

     3D artists using

     creating

     defined

     luminance matte

     pulling several

     treating

     tuning

Maya (.ma) files 2nd

MDiv (matte divide) 2nd

Mid controls, ColorCorrect node

midSource color

midtoneGain parameter

Misc tab, ColorCorrect node 2nd

Mix node, Layer tab 2nd

Mixdown Options, Audio Panel

mixing audio

Morpher mode

Motion blur

motion path

motion tracking

mouse

     left mouse button for toggling Channel Viewer

     middle mouse drag for panning windows

     Option-left mouse drag for panning

     right mouse controls in RotoShape

     three-button for working with Shake

Move2D function

     field interlacing

     onscreen controls button

     parameter sliders

     transform nodes in

moving images

Mult

     color correction 2nd

     ColorMatch

Mult node, Color tab

MultiLayer node, RotoShape

multipass compositing

MultiPlane compositing

    3D tracking data [See 3D tracking data]

     3D transform controls

     attaching layers to the camera

     camera controls

     camera manipulation

     changing angles within a pane

     creating composite

     defined

     FileIn the source material

     hooking up MultiPlane node

     keyboard shortcuts

     layer controls

     lesson review

     multiple pane view for arranging layers in 3D space

     OpenGL hardware acceleration

     overview

     perspective angle

     placing layers in 3D space

     preparing elements

     primary uses of MultiPlane node

MultiPlane node

     hooking up

     primary uses of

mv command

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