MUD Game Programming (Premier Press Game Development)

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Chapter 8. Items and Players

In the previous chapter, I showed you what capabilities I wanted to put into the SimpleMUD. It's generally a good practice to spell out game capabilities even before you begin coding, so that you're not surprised when you think of something new that you want to put into the game. Now that I know what I want within the SimpleMUD, I can begin to design the software and code it.

This chapter is fairly large, but it covers a large part of the SimpleMUD. Most of the base classes shown in this chapter are reused throughout the game. The chapter also introduces you to the concepts of items and players within the game.

In this chapter, you will learn to:

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