Table of Contents |
| Foundation ActionScript Animation ”Making Things Move! |
| Foreword |
| Introduction |
Part One - ActionScripted Animation Basics |
| Chapter 1 | - | Basic Animation Concepts |
| Chapter 2 | - | Basics of ActionScript for Animation |
| Chapter 3 | - | Trigonometry for Animation |
| Chapter 4 | - | Rendering Techniques |
Part Two - Basic Motion |
| Chapter 5 | - | Velocity and Acceleration |
| Chapter 6 | - | Boundaries and Friction |
| Chapter 7 | - | User Interaction ”Moving Objects Around |
Part Three - Advanced Motion |
| Chapter 8 | - | Easing and Springing |
| Chapter 9 | - | Collision Detection |
| Chapter 10 | - | Coordinate Rotation and Bouncing Off Angles |
| Chapter 11 | - | Billiard Ball Physics |
| Chapter 12 | - | Particle Attraction and Gravity |
| Chapter 13 | - | Forward Kinematics ”Making Things Walk |
| Chapter 14 | - | Inverse Kinematics ”Dragging and Reaching |
Part Four - 3D Animation |
| Chapter 15 | - | 3D Basics |
| Chapter 16 | - | 3D Lines and Fills |
| Chapter 17 | - | Backface Culling and 3D Lighting |
Part Five - Additional Techniques |
| Chapter 18 | - | Matrix Math |
| Chapter 19 | - | Tips and Tricks |
| List of Figures |
| List of Tables |