Foundation Actionscript 3.0 Animation: Making Things Move!

Chapter List

Chapter 8: Easing and Springing
Chapter 9: Collision Detection
Chapter 10: Coordinate Rotation and Bouncing Off Angles
Chapter 11: Billiard Ball Physics
Chapter 12: Particle Attraction and Gravity
Chapter 13: Forward KinematicsMaking Things Walk
Chapter 14: Inverse KinematicsDragging and Reaching

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