| [Page 603] OBJECTIVES After studying this chapter, you will Gain more experience with the Swing component set. Understand the relationship between the AWT and Swing. Learn more about Java's event model. Be able to design and build useful Graphical User Interfaces (GUIs). Appreciate how object-oriented design principles were used to extend Java's GUI capabilities. OUTLINE 13.1 | Introduction | 13.2 | Java GUIs: From AWT to Swing | 13.3 | The Swing Component Set | 13.4 | Object-Oriented Design: Model-View-Controller Architecture | 13.5 | The Java Event Model | 13.6 | CASE STUDY: Designing a Basic GUI | 13.7 | Containers and Layout Managers | 13.8 | Checkboxes, Radio Buttons, and Borders | 13.9 | Menus and Scroll Panes | | | Are Computers Intelligent? | | | Chapter Summary | | | Solutions to Self-Study Exercises | | | Exercises |
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