Java, Java, Java, Object-Oriented Problem Solving (3rd Edition)

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Chapter 4. Input/Output: Designing the User Interface

OBJECTIVES

After studying this chapter, you will

  • Understand the importance of the user interface.

  • Know how to use a simple command-line interface.

  • Be able to program and use a simple Graphical User Interface (GUI).

  • Understand the concept of event-driven programming.

  • Know how to program and use a Java applet.

OUTLINE

4.1

Introduction

4.2

The User Interface

4.3

A Command-Line Interface

4.4

A Graphical User Interface (GUI)

4.5

CASE STUDY: The One-Row Nim Game

4.6

From the Java Library: java.io.File and File Input (Optional)

 

Chapter Summary

 

Solutions to Self-Study Exercises

 

Exercises

Категории