UML 2.0 in a Nutshell (In a Nutshell (OReilly))

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

if-then-else logical operator

if-then-else-endif keywords

if-then-else-endif operator

ignore interaction operator 2nd

implementation

     defined

     functionality and

     state machines and

implementation diagrams

implementation view

implicit binding

implies keyword

implies logical operator 2nd 3rd

importing packages 2nd

in keyword

inactive state

include keyword

includes keyword

inclusion, use case

indirect substates

inheritance

     classes and

     decomposition and

init keyword

initial nodes

initial pseudostate 2nd

inlined attributes

inout keyword 2nd

input pins

     expansion regions

     object nodes and

     representation

     streaming

instances

     artifact

     collaboration

     collaboration occurrences as

     collections and

     composite structures and

     connectors and

     defined 2nd

     interactions and

     lifelines and

     multiple

     operations and

     relative times

     representation

     XML documents as

instantiation

integer datatype

interaction diagrams

     alternate notations

     combined fragments

     continuations

     decomposition

     deployment view and

     event occurrences

     example

     execution occurrences

     implementation view and

     interaction occurrences 2nd

     interactions 2nd

     messages

     participants

     process view and

     sequence timing

     state invariants

     traces

     use case view and

     use cases and

interaction fragments

     communication diagrams and

     defined

     event occurrences and

     gates and

     guard conditions and 2nd

     messages and 2nd 3rd 4th

     options and

     parallel execution

interaction occurrences 2nd

interaction operands

     breaks

     critical

     defined

     parallel execution

     weak sequencing

interaction operators

     defined

     guard conditions

     messages and

interaction overview diagrams 2nd 3rd

interaction points 2nd

interactions

     alternate notations

     copying

     overview 2nd

     participants

     sequence diagrams and

interfaces

     as classifiers

     black-box view

     collaborations and

     connection points and

     dependencies

     ports and 2nd

     representation

     SPEM and

     white-box view

internal activities compartment

internal transitions 2nd

interruptible activity regions

inv keyword (OCL)

invariant condition

invariants

     assertions and

     constraints as

     expressions as

     overview

     states and

isEmpty( ) operation

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