Implementing Lean Software Development: From Concept to Cash

Index

[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [Y] [Z]

T5 Agreement

tacit knowledge 2nd 3rd 4th

Takeuchi, Hirotaka

target costs 2nd 3rd

targets as incentives

task switching

Taxonomy of Problem Management Activities

Taylor, Frederick Winslow 2nd 3rd

TDD (test-driven development) [See test-driven development (TDD).]

teachers [See training.]

teams [See also partners.]

     barriers to

     champions

     characteristics of

     chartering

     co-located 2nd

     coaches

     complete

     cross-functional 2nd 3rd 4th

     dependencies

     design/build 2nd 3rd

     development

         3M

         capacity

         champions

         DFSS (Design for Six Sigma)

         errora prevention

         expertise 2nd

         goal of

         incentives

         interaction designers

         joined at the hip

         maintenance duties

         measurements

         pride in workmanship

         process improvement

         pull scheduling

         rewards

         set-based concurrent engineering

         size, and technical debt

     expertise

     global

     Honda

     Intuit 2nd

     leadership 2nd

     limiting work to capacity

     organizational boundaries

     product managers

     Quicken

     ranking systems

     remote

     responsibility-based planning and control

     schedules 2nd

     Scrum Product Owners

     ScrumMasters

     silos

     slipping dates

     specialists

     variation

     versus individual efforts

     versus workgroups 2nd

     winning

     work breakdown structure

Teamwork is the key...

technical debt

technical leadership

technical success

technical writers 2nd

test early, fail fast

test harness

     acceptance tests

     benefits of

     legacy systems

     schedule

     unit tests

     usability tests

     user interface

test-and-fix churn

test-driven development (TDD)

     exploratory tests

     productivity

     property tests

     purpose of

     story tests

     types of tests

     unit tests

     usability tests

testing

     3D modeling

     automating

     Boeing 777

     business intent

     design intent

     nonfunctional requirements

     testing early, failing fast

     to find defects [See also test-driven development (TDD).]

     too late 2nd

     user interface 2nd

     verification, role of

testing early, failing fast

tests

     acceptance 2nd

     acceptance-test-driven development

     exchanging

    programmer [See unit tests.]

     story-test driven development

     unit

     usability

textile industry, Japan

Theory of Constraints

theory of knowledge

thinking

thinking tools 2nd

thrashing, example

time, competing on the basis of

timebox 2nd

timelines [See value streams.]

too many things in processes

too much work [See limiting work to capacity.]

tools versus results

towering technical competence....

Toyoda, Eiji 2nd

Toyoda, Kiichiro

     incentives

     introduction

     scientific method

     tracking knowledge

Toyoda, Sakichi

     evolutionary thinking

     incentives

     introduction

     scientific method

     tracking knowledge

Toyota

     chief engineer

     competitive advantage

     fire at Aisin plant 2nd

     genchi-genbutsu (go, see, confirm)

     outsourcing

     problem definition

     product delivery deadlines

     profits

     responsibility

     responsibility-based planning and control

     set-based design

     Sienna minivan

     Smart Car initiative

     Teamwork is the key...

     towering technical competence....

     training new engineers

     versus other vehicle manufacturers

Toyota Product Development System 2nd [See also Just-in-Time manufacturing ; mass production ; Toyota Production System.]

     cornerstone elements

     entrepreneurial leadership

     expert engineering workforce

     respect for people

     responsibility-based planning and control

     set-based concurrent engineering

     software development philosophy

     study of

Toyota Production System [See also Just-in-Time manufacturing ; mass production ; Toyota Product Development System.]

Toyota Production System

Toyota Production System

     automated looms

     autonomation (Jidoka)

    detecting abnormalities [See autonomation (Jidoka) ; stop-the-line culture.]

     goals

     Japanese auto industry

     Just-in-Time flow

     overview

     push versus pull systems

     scientific method

     thinking

     value streams

     versus Six Sigma

The Toyota Way

traceability 2nd

tracking knowledge

tradeoffs 2nd 3rd

training

     Allen's steps

     Deming's points 2nd

     Job Instruction (JI) module

     Job Methods (JM) module

     Job Relations (JR) module

     new engineers

     on the job

     ship builders

     TWI (Training Within Industry)

     vocational education

Training Within Industry (TWI)

transactions, outsourcing

traveling team leaders

trust

Turner, Richard

Type A Scrum

Type B Scrum

Type C Scrum

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