Game Development with ActionScript

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Chapter 15. Advanced Interaction with Components

There comes a time when you need to collect information from the client, such as when you need him to adjust certain settings in your game, and you'll need a list of controls to do it. These controls can be designed from scratch or you can use Flash's built-in library of controls called Components. Either way, you should learn how to manage both handwritten and built-in controls in order to effectively manage your movie.

In this chapter, you'll learn about the following Components:

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