MAYA for Windows and MacIntosh

Index

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naming

     bins     icons

     layers     layouts

     objects     projects

     scenes

     selections 2nd     variables

network rendering New Scene command Newton field

nodes

     clearing from work area

     collapsing/expanding hierarchies for

     defined     hierarchy of

     storing notes about

     texture- and light-related     viewing dependencies for

nonlinear animation nonlinear deformers

nonuniform rational B-splines 2nd [See also NURBS]

normal constraintnormals

     face

     surface

     vertex

North Marking menu

NTSC 2nd 3rd

Number of Copies slider

Numeric Input field

Numeric render

NURBS

     components of

     controlling smoothness of

     creating

    curves. [See NURBS curves]     meaning of acronym     overview 2nd

    primitives. [See NURBS primitives]

     raising degree of    surfaces. [See NURBS surfaces]

     vs. polygons 2nd 3rd

     ways of using

NURBS curves. [See also curves]

     anatomy of

     components of 2nd

     creating 2nd 3rd     degrees and

     vs. Bézier curves     ways of using

NURBS primitives     changing attributes of 2nd

     creating

     illustrated 2nd     Maya's predefined

     overview     speeding workflow with     ways of using

NURBS surfaces

     components of

     converting to subdiv surfaces

     degrees and     editing

     texture-mapping 2nd

     ways of using NURBS to Subdiv command

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