MAYA for Windows and MacIntosh

Index

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Save Scene command

Scalable Vector Graphics files scale constraint

Scale Curvature Options dialog box Scale option, Paint Operation

Scale tool 2nd 3rd 4th 5th Scale X/Y/Z attributes 2nd

scaling

     along axes     cameras

     components 2nd     groups     in Graph Editor

     keyframes

     with Channel Box

     with Extrude Face tool 2nd

scene file 2nd [See also scenes] Scene Hierarchy icon

scenes

     bringing files/geometry into     changing view of

     compositing     creating

     exporting

     framing objects in     lighting [See also lighting]

     manipulating objects in

     naming

     organizing and selecting objects in

     rendering

     saving

     setting default

Scenes folder

Schmitz, Dave

Script Editor

     adding comments in

     editing/executing scripts in

     opening

     purpose of     using loops in     using random variables in

     using setAttr command in

     viewing render progress in 2nd script nodes

scripting languages 2nd

scripts

     adding comments to

     adding icons to

     creating/manipulating cube with

     editing 2nd     executing

     installing     launching renders with 2nd

     performing repetitive tasks with     sources of

     storing

     using loops in     using variables in

     vs. expressions 2nd 3rd scroll wheel, dollying with Sculpt deformers 2nd 3rd

Sculpt Polygons tool

sculpt spheres

Sculpt Surfaces/Polygons Tool dialog box

sculpting     polygons

     subdiv surfaces

Section Radius attribute Sections attribute

Select by Component icon Select by Object Type icon

Select Camera command

Select Camera menu Select Shell command

selecting

     cameras

     CVs 2nd

     faces

     keyframes

     objects 2nd

     parts of objects

     surfaces

     vertices

selection functions

Selection masks 2nd 3rd 4th [See also Pick mask]

selections

     adding objects to     hiding/showing     inverting

     naming 2nd

     saving     subtracting objects from

Set command

Set the Component Type icon

Set Vertex Normal Options dialog box

setAttr command

Shaded mode

Shader Library tab 2nd shaders. [See also Hypershade]

     blinn     dragging

     layered     purpose of

Shading menu

Shadow Rays attribute shadows

     and hardware rendering     and render time 2nd 3rd     and time of day

     attributes for 2nd

     color considerations

     creating 2nd

     darkest area of     depth-map 2nd

     importance of 2nd

     previewing     raytraced 2nd 3rd

     rendering     types of

Shake, Apple

Shapes nodes 2nd shapes. [See also specific shapes]

     Blend

     goal

     mathematical equations for

     organic 2nd

     primitives as building blocks for 2nd 3rd 4th

     profile

     soft-body

Shatter effect

Shelf

     adding objects to

     adding scripts to

     creating NURBS primitive with

     creating polygon primitive with     creating subdiv primitive with     hiding/showing

     location of

     purpose of     removing objects from 2nd

Shelf Editor

shell script

shells 2nd 3rd

Shelves dialog box

Shelves folder

shortcuts. [See keyboard shortcuts] Show All command

Show Batch Render command Show Input and Output Connections button 2nd

Show Last Hidden command Show Manipulator tool 2nd 3rd 4th

Show menu 2nd

Shrink Selection Region command Side view 2nd 3rd

sin function Sine deformer Single Chain solver 2nd

skeletons

     adding IK handles to

     and Hypergraph

     animating     binding to 2nd

     branching off from existing

     creating joints in 2nd     deleting joints in 2nd

     disconnecting portion of     inserting joints in

     mirroring joints in

     moving joints in     parenting joints in

     parenting to 2nd

Skin menu

skin, binding

Smedge2

smiley face

Smoke effect

smooth bind 2nd

Smooth command 2nd 3rd

Smooth Factor

Smooth option, Paint Operation

Smooth Proxy tool

Smooth Shade option

smoothness levels Snap Align Objects tool 2nd Snap Align tools 2nd

Snap to Curves 2nd

Snap to Grids 2nd Snap to Points 2nd

Snap to View Planes 2nd

Snap Together tool

snapping

     to curves 2nd

     to CVs

     to grids 2nd     to points 2nd 3rd 4th

     to surfaces 2nd     to view planes 2nd

Soft Modification tool 2nd 3rd soft-body dynamics

Soft/Rigid Bodies menu

Software Renderer 2nd 3rd software rendering 2nd 3rd

solvers     Rotate Plane     Single Chain 2nd

sound files, importing

South Marking menu

Spans attribute 2nd

specular highlight 2ndspheres

     NURBS

     setting radius of     working with normals for

Spheres render Spherical Mapping option

spherical projections

spherical UV maps Spider

spine skeleton

Spline IK 2nd

spline tangents

Split Polygon tool 2nd

spotlights 2nd 3rd

Sprites render

squares

Squash deformer

staircase, modeling 2nd

standard mode, subdiv modeling in 2nd

Start Angle option

start point 2nd

Start Smoothness option Start Sweep Angle setting Start Sweep attribute

Start Time field 2nd

Static Grid type status line

stepped tangents

Stop button

Straighten command

Straightness slider

Streaks render

string variables sub-Ds

Subdiv Attach Options dialog box Subdiv Collapse Options dialog box

Subdiv Mirror Options dialog box subdiv modeling

subdiv primitives 2nd 3rd

subdiv surfaces     adding creases to

     adding detail to     and Mental Ray Renderer     attaching multiple

     changing display levels on 2nd

     components of

     converting NURBS surfaces to

     converting to polygons     deleting components from

     in polygon mode 2nd

     in standard mode 2nd     mirroring

     overview     reducing number of levels in

     sculpting

     selecting components of     texturing

     vs. NURBS/polygons

Subdiv to Polygons command

subdiv vertex

Subdivide tool 2nd

subdivision surfaces. [See subdiv surfaces]

subdivisions

Subdivisions Axis attribute

Subdivisions Cap attribute

Subdivisions Depth attribute

Subdivisions Height attribute 2nd

Subdivisions Width attribute

subdivs. [See subdiv surfaces]

Surface Flow effect surface normals surface origins

surfaces

     aligning     and Keep Originals option

     and UV coordinate space

     animating

     assigning bump maps to

     beveled

     binding to skeletons 2nd

     birail     boundary

     covering holes in     creating cage around

     creating from curves     creating lofted

     creating wire representations of

    deforming. [See deformers]     extruded

     making live 2nd     modeling    NURBS. [See NURBS surfaces]

     painting on

     parenting to joints

     projecting curves onto

     selecting     snapping points to 2nd

    subdivision. [See subdiv surfaces]

     trimming out hole in     viewing 2nd

Surfaces mask Surfaces menu

SVG files

SWF files 2nd swimming textures 2nd

symmetrical objects 2nd

system requirements

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