MAYA for Windows and MacIntosh
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There are two ways to bring files and geometry into a Maya scene: importing and referencing. When you import a file into Maya, you are permanently merging the file into the current scene. This is recommended if you're working with just one file that is not very large. Often, you'll want to use the same model in multiple scenes (Figure 1.58). You can use referencing to bring the same file into multiple scenes simultaneously. Referencing gives you a chance to edit the original file and have those revisions updated in all the scene files that use the reference. For instance, you can create a character in one file and then reference it into different files for each camera shot. If you later want to make changes to the character, you can open the original character file and make the changes, then save the file. The updates are automatically made to all files that reference the character (Figure 1.59). Figure 1.58. Referencing a file into multiple scenes allows the original scene file to be edited; the reference files will inherit the changes.
Figure 1.59. Changes made to a referenced file are automatically included in each scene in which the referenced file is used.
Referencing can be particularly helpful when more than one person is working on the same project. In such cases, you can have the modeler create a low-resolution character for the animator to reference into a scene. This way, the modeler can continue making additions to the character while the animator is creating its motion. As the model is updated, the animator can see the changes as he or she works. The other advantage is that the low-resolution model will draw faster onscreen because there isn't as much geometry for the CPU to process (Figure 1.60). Figure 1.60. From left to right we have smoothed deformable geometry, a polycage, and then a stand-in created from primitive cubes.
Using references is a powerful way to manage your large projects. Larger scenes can be segmented by storing the individual parts in separate files, so the new scenes that you do save will be smaller. This saves you time (saving large scene files to the hard drive can be time consuming) and disk space.
In addition to importing and referencing, you can also export objects out of a scene. There are two export options: Export All and Export Selection. The Export All command exports everything in the current scene to a new file. The Export Selection command exports currently selected objects. Export also exports cameras, but when you import the scene only the cameras with unique names will be included. The cameras with default names like Front, Top, Side, or Persp will be ignored when you import. To export an entire scene:
To export selected objects:
To import a file:
To reference a file:
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