| | Copyright |
| | Acknowledgements |
| | Chapter i. Introduction |
| | | Who is this Book For? |
| | | What You Will Need |
| | | Maya Versions and Flavors |
| | | Additional Resources |
| | Chapter 1. Maya Basics |
| | | About Maya |
| | | Maya's Interface |
| | | Beginning a Project |
| | | Importing, Exporting, and Referencing |
| | | Setting Maya Preferences |
| | | Keyboard Shortcuts |
| | | Maya Help |
| | Chapter 2. Navigating and Changing the Interface |
| | | Dollying, Tracking, and Tumbling |
| | | Changing the Layout |
| | | About Display Options and Smoothness |
| | Chapter 3. Creating Primitives and Text |
| | | About NURBS |
| | | About NURBS Primitives |
| | | Changing Attributes of NURBS Primitives |
| | | About Polygons |
| | | About Polygon Primitives |
| | | Changing a Polygon Primitive's Attributes |
| | | About Subdiv Surfaces |
| | | About Subdiv Primitives |
| | | Creating Subdiv Primitives |
| | | About Text |
| | | Naming Objects |
| | | About Pivot Points |
| | Chapter 4. Selection Modes, Hiding, and Templating |
| | | Selecting Objects and Using the Pick Mask |
| | | About Layers |
| | Chapter 5. Transforming Objects and Components |
| | | Moving, Rotating, and Scaling Objects |
| | | Duplication Options |
| | | Soft Modifying Objects |
| | Chapter 6. Grouping, Parenting, and Aligning |
| | | Grouping vs. Parenting |
| | | About Aligning and Snapping Objects |
| | Chapter 7. NURBS Curves and Surfaces |
| | | About NURBS Objects |
| | | Creating NURBS Curves |
| | | Creating Surfaces from Curves |
| | Chapter 8. Polygons |
| | | About Modeling Polygons |
| | | Working with Vertex Normals |
| | Chapter 9. Subdiv Surfaces |
| | | Subdiv Surface Components |
| | | Sculpting Subdiv Surfaces |
| | | Working in Polygon Mode |
| | | Using the Crease Tools |
| | | Mirroring Subdiv Services |
| | | Collapsing the Hierarchy |
| | Chapter 10. Skeletons and Inverse Kinematics |
| | | About Joints |
| | | About IK Handles and Solvers |
| | | About Spline IK |
| | Chapter 11. Parenting and Binding to a Skeleton |
| | | About Clusters and Weights |
| | | About Binding |
| | Chapter 12. Animation |
| | | Animation Controls |
| | | About Setting Keyframes |
| | | Setting Animation Preferences |
| | | Importing Sound Files |
| | | About the Graph Editor |
| | | About the Dope Sheet |
| | | About Constraints |
| | | Ghosting |
| | | Path Animation |
| | | About the Trax Editor |
| | | About Blend Shapes |
| | | Previewing Your Animation |
| | Chapter 13. Deformers |
| | | Nonlinear Deformers |
| | | The Lattice |
| | | Wire and Sculpt Deformers |
| | | Jiggle Deformers |
| | | Wrap Deformers |
| | | Deforming Particles |
| | | Hiding, Showing, and Deleting Deformers |
| | Chapter 14. Creating Lights |
| | | Setting the Scene's Mood |
| | | About the Hypershade |
| | | Setting Up for a Render |
| | | About Lights |
| | | Looking Through a Light |
| | | Light Linking |
| | | About Shadows |
| | Chapter 15. Shaders, Materials, and Mapping |
| | | About the Hypershade |
| | | About Materials |
| | | About Projection Maps |
| | | About Texturing Polygons |
| | Chapter 16. Cameras and Rendering |
| | | About Cameras |
| | | About Rendering |
| | | Launching Renders with Scripts |
| | Chapter 17. MEL and Expressions Primer |
| | | About the Script Editor |
| | | About the Shelf Editor |
| | | Using Expressions |
| | Chapter 18. Dynamics |
| | | Particles |
| | | Render Types |
| | | Fields |
| | | Collisions |
| | | Rigid-Body Dynamics |
| | | Soft-Body Dynamics |
| | | Effects |
| | | The Dynamic Relationships Editor |
| | | Fluid Effects |
| | Chapter 20. Color Insert |
| | Index |