MAYA for Windows and MacIntosh

   
  
• Table of Contents
• Index
Maya 6 for Windows and Macintosh: Visual QuickStart Guide
By Danny Riddell, Adrian Dimond
 
Publisher: Peachpit Press
Pub Date: November 22, 2004
ISBN: 0-321-24746-9
Pages: 568
   

   Copyright
   Acknowledgements
    Chapter i.  Introduction
      Who is this Book For?
      What You Will Need
      Maya Versions and Flavors
      Additional Resources
    Chapter 1.  Maya Basics
      About Maya
      Maya's Interface
      Beginning a Project
      Importing, Exporting, and Referencing
      Setting Maya Preferences
      Keyboard Shortcuts
      Maya Help
    Chapter 2.  Navigating and Changing the Interface
      Dollying, Tracking, and Tumbling
      Changing the Layout
      About Display Options and Smoothness
    Chapter 3.  Creating Primitives and Text
      About NURBS
      About NURBS Primitives
      Changing Attributes of NURBS Primitives
      About Polygons
      About Polygon Primitives
      Changing a Polygon Primitive's Attributes
      About Subdiv Surfaces
      About Subdiv Primitives
      Creating Subdiv Primitives
      About Text
      Naming Objects
      About Pivot Points
    Chapter 4.  Selection Modes, Hiding, and Templating
      Selecting Objects and Using the Pick Mask
      About Layers
    Chapter 5.  Transforming Objects and Components
      Moving, Rotating, and Scaling Objects
      Duplication Options
      Soft Modifying Objects
    Chapter 6.  Grouping, Parenting, and Aligning
      Grouping vs. Parenting
      About Aligning and Snapping Objects
    Chapter 7.  NURBS Curves and Surfaces
      About NURBS Objects
      Creating NURBS Curves
      Creating Surfaces from Curves
    Chapter 8.  Polygons
      About Modeling Polygons
      Working with Vertex Normals
    Chapter 9.  Subdiv Surfaces
      Subdiv Surface Components
      Sculpting Subdiv Surfaces
      Working in Polygon Mode
      Using the Crease Tools
      Mirroring Subdiv Services
      Collapsing the Hierarchy
    Chapter 10.  Skeletons and Inverse Kinematics
      About Joints
      About IK Handles and Solvers
      About Spline IK
    Chapter 11.  Parenting and Binding to a Skeleton
      About Clusters and Weights
      About Binding
    Chapter 12.  Animation
      Animation Controls
      About Setting Keyframes
      Setting Animation Preferences
      Importing Sound Files
      About the Graph Editor
      About the Dope Sheet
      About Constraints
      Ghosting
      Path Animation
      About the Trax Editor
      About Blend Shapes
      Previewing Your Animation
    Chapter 13.  Deformers
      Nonlinear Deformers
      The Lattice
      Wire and Sculpt Deformers
      Jiggle Deformers
      Wrap Deformers
      Deforming Particles
      Hiding, Showing, and Deleting Deformers
    Chapter 14.  Creating Lights
      Setting the Scene's Mood
      About the Hypershade
      Setting Up for a Render
      About Lights
      Looking Through a Light
      Light Linking
      About Shadows
    Chapter 15.  Shaders, Materials, and Mapping
      About the Hypershade
      About Materials
      About Projection Maps
      About Texturing Polygons
    Chapter 16.  Cameras and Rendering
      About Cameras
      About Rendering
      Launching Renders with Scripts
    Chapter 17.  MEL and Expressions Primer
      About the Script Editor
      About the Shelf Editor
      Using Expressions
    Chapter 18.  Dynamics
      Particles
      Render Types
      Fields
      Collisions
      Rigid-Body Dynamics
      Soft-Body Dynamics
      Effects
      The Dynamic Relationships Editor
      Fluid Effects
    Chapter 20.  Color Insert
   Index

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