Maya 7 for Windows & Macintosh
| Rendering is how you create an image or series of images from your 3D scene. Maya allows you to quickly render the current frame to view or save, or to set up a batch render to automatically render and save any number of frames. The output of both of these rendering methods will vary depending on the options you select in the Render Settings window. The Render Settings window includes a Common tab that allows you to set options common to all of Maya's renderers. It also includes a tab for the settings that are specific to the current renderer. At the top of the Render Settings window, you can switch to any of Maya's four renderers: Maya Hardware, Maya Software, Maya Vector, or Mental Ray. Before you render your scene, you should save it and set your project. Doing so ensures that the rendered images will be saved in the correct folder. For more information on setting the project, see Chapter 1, "Maya Basics". Maya's FCheck program allows you to view rendered images and image sequences. You can also use image-editing software like Photoshop to view and edit single images, or compositing software like After Effects for image sequences. To render the current frame:
To batch render:
To view a rendered image in FCheck:
To view a rendered image sequence in FCheck:
Common render settings
The Common tab of the Render Settings window allows you to view and set various render options (Figure 16.40). The upper portion of the tab displays the folder that files will be rendered to, the filename (and range, if rendering an image sequence), and the image size. Below this, you can adjust a number of render settings common to all renderers. For example, if you want to render from a camera you've created, you should select it from the Camera drop-down menu. To batch-render a sequence of frames, you need to set the first and last frames. Figure 16.40. The top portion of the Common tab displays information about the file(s) that will be rendered, and the lower portion allows you to change various settings.
You can also use the Common settings to change the filename and file format that will be used for your rendered images. Image formats like Maya's IFF allow you to render single images or image sequences for compositing in another program, whereas animation formats like AVI let you create a single file that contains your entire animation. You'll also need to choose a resolution at which to render. The resolution of an image is its size in pixels, usually given in the format [width] x [height]: for example: 640x480, which is read as 640 by 480. The higher the resolution, the longer the image will take to render. The resolution you should choose for your images depends on their final medium. If you're creating a small image for a Web site, you might use the 320x240 preset. If you plan to put the images on NTSC video, you'll probably use 720 by 486. For printing, however, you're likely to need a much higher resolution. If you want to print an 8-by-10-inch image at 300 dpi (dots per inch), you'll need a resolution of 2,400 by 3,300 pixelswhich will take a long time to render.
To change the Common settings:
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