Maya 7 for Windows & Macintosh

Index

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

IK (inverse kinematics)

     handles

         adding

         Current solver

         Rotate Plane solvers

         Single Chain solver

     legs, rigging

     Spine IK 2nd

     versus FK (forward kinematics)

influence objects

Inputs section, Channel Box

     changing attributes 2nd

     construction history

instancing objects

     particles

IRP (Interactive Photorealistic Renders)

Категории