Maya 7 for Windows & Macintosh

Index

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

n-gons 2nd

nodes [See also scene's nodes.]

     animated versus non-animated

     attributes

     node-based architecture

     reference files

     viewing in Hypergraph or Outliner

Non-Uniform Rational B-Spline [See NURBS primitives.]

nonlinear deformers

     bend

     flare

     handles

     sine

     squash

     tool options

     twist

     types

     wave

normals

     face normals

     surface normals

     vertex normals

null objects

NURBS curves/Curves menu [See also curves/Curves menu.]

     attaching/detaching

     bending

     creating

         circular 2D fillet

     creating surfaces from curves

         birail surfaces

         boundary surfaces

         extruding curves

         lofting across multiple curves

         planar curves

         profile curves

         revolving curves

     curling

     curve direction

         reversing

         U direction

     curve points

     CVs (control vertices) 2nd

     edit points 2nd

         creating

     hulls 2nd

     locking/unlocking curve length

     offsetting

     opening/closing

     path curves

     rebuilding, density

     scaling curvatures

     smoothing

     spans

     start points 2nd

     straightening

     versus Bézier curves

NURBS modeling

     edge-based modeling

     strategy

NURBS primitives

     attributes 2nd

         changing

         setting

     basics

     construction history

     creating

     Tesselation/Display Render

     types

NURBS surfaces [See also subdiv surfaces.]

     attaching

     creating

         Boolean surfaces

         from curves

     CVs (control vertices)

     displaying render tessellation

     duplicating curves

     edit points 2nd

     filleting

     hulls 2nd

     image mapping

     isoparms

     live/not live

         drawing curves on live surfaces

         projecting curves onto surfaces

     rebuilding for stitching

     Sculpt Geometry tool

     surface patches

     trimming holes in surfaces

     UV mapping

         bump mapping

Категории