Maya 7 for Windows & Macintosh

Index

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]

Scale tool 2nd 3rd

     keyboard shortcut

scene files

     camera views

     creating

     importing/exporting

     opening

     referencing

     saving

scene hierarchy

scene's nodes [See also nodes.]

     animated versus non-animated nodes

     attributes

         connecting

         deleting connections

     input and output connections

     viewing

Script Editor

     MEL scripts

     opening

scripts (MEL)

     adding to Self

     executing

     free scripts at Web sites

     Shelf Editor

sculpt blend shapes

Sculpt Geometry tool

selecting objects

     by drawing marquees

     by Shift/clicking

     deselecting

     with Hypergraph

     with Outliner 2nd

     with Select Field

selection modes/masks

     component 2nd

     component, keyboard shortcuts

     hierarchy 2nd

     object 2nd

selections

     inverting

     objects

         adding to

         subtracting from

     Quick Select Sets

     selection masks

shaders, layering [See also toon shaders/shading.]

Shading menu

     display options

     hardware texturing

     keyboard shortcuts

     rendering quality, lighting

shadows

     lights/lighting

         basics

         depth map

         raytraced 2nd 3rd

     render layers

Shapes section, Channel Box

     Creasing

     Rounding

     skin weights

Shelf 2nd

Shelf Editor

shortcut keys [See keyboard shortcuts.]

Show Manipulator tool

     accessing construction history

     aiming spotlights

     changing shapes of revolved surfaces

     keyboard shortcut

sine nonlinear deformer

Skeleton menu

     Disconnect Joint

     Full Body IK

         Add Full Body IK

     IK Handle Tool

         Current Solver

     IK_Spline Handle Tool

     Insert Joint Tool

     Joint Labelling

         FBIK Labels

         "Rename joints from labels"

         Show All Labels

     Joint Tool 2nd 3rd 4th

         branching off existing skeletons

     Mirror Joint

     Mirror Tool

     Remove Joint

skeletons [See also joints.]

     binding skins to joints 2nd

     branching off from

     deformations

     FBIK (full body inverse kinematics) 2nd

         adding

         creating

         effectors 2nd

         importing example rig

         labelling

     FK (forward kinematics)

     hierarchy

         Hypergraph

         Hypergraph, layout options

     IK (inverse kinematics)

         handles

         legs, rigging

         Spine IK 2nd

         versus FK (forward kinematics)

     parenting

         surfaces to joints 2nd

     rigid skin binds 2nd

         assigning points to joints

         bind poses

         detaching and preserving skin groups

         detaching skins

         editing

         editing weights

         flexors 2nd

         setting to bind pose

     skins

     smooth skin binds 2nd

         editing

         editing weights

         mirroring weights

         painting weights on

skin binds

     rigid 2nd

         assigning points to joints

         bind poses

         detaching and preserving skin groups

         detaching skins

         editing

         editing weights

         flexors 2nd

         setting to bind pose

     smooth 2nd

         editing

         editing weights

         mirroring weights

         painting weights on

Skin menu

     Bind Skin

         Rigid Bind

         Smooth Bind

     Detach Skin

     Edit Rigid Skin

         Create Flexor

         Preserve Skin Groups 2nd

     Edit Smooth Skin

         Mirror Skin Weights

         Paint Skin Weights

     Go to Bind Pose 2nd 3rd

smooth skin binds 2nd

     editing

     editing weights

     mirroring weights

     painting weights on

smooth-shaded mode

Snap Align tool

Snap To Curves tool 2nd 3rd

Snap To Grid tool

Snap To Points tool 2nd

Snap To View Plane tool 2nd

Snap Together tool 2nd 3rd

soccer balls 2nd

Soft Modification tool 2nd

     keyboard shortcut

soft-body dynamics 2nd

spheres

     NURBS primitives 2nd

     polygon primitives

     subdivs primitives

spherical mapping

spot lighting 2nd

squares, NURBS primitives 2nd

squash nonlinear deformer

Status Line

subdiv primitives

     basics 2nd

     creating

         with Hotbox

         with main menu

         with Subdivs Shelf

     Sculpt Geometry tool

subdiv surfaces [See also NURBS surfaces.]

     adding

         creases

         details

     attaching two surfaces

     display levels

     edges

     edit modes

         changing

         Polygon

         Polygon Proxy

         Polygon, modeling turtles

         Standard 2nd

     faces

         selecting

     Finer and Coarser functions 2nd

     hierarchy

         collapsing

     mirroring

     Refine function 2nd 3rd

     sculpting

         preparations

         with Sculpt Geometry tool

     selecting components

     smoothness levels

     texture mapping

     UVs

     vertices

surfaces [See also NURBS surfaces.]

     deforming with lattices

     normals

         face normals

         vertex normals

     object mode selection masks 2nd

     snap alignment

     snapping points from one to another

Surfaces menu [See also NURBS surfaces.]

     Bevel Plus

     Birail

     Boundary

     Extrude

     Loft

     Planar

     Revolve

SVG (Scalable Vector Graphics) files

system requirements

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