Sams Teach Yourself Game Programming in 24 Hours
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| Table of Contents | |
| Index | |
| Examples | |
| Sams Teach Yourself Game Programming in 24 Hours | ||
| By Michael Morrison | ||
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| Publisher | : Sams Publishing | |
| Date Published | : December 24, 2002 | |
| ISBN | : 0-672-32461-X | |
| Pages | : 512 | |
Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music. A fully functional game engine provides readers with the ability to create their own future games .