Sams Teach Yourself Game Programming in 24 Hours

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background

       Frogger   2nd  

       Henway   2nd  

Background class

       creating   2nd   3rd   4th  

               animated   2nd   3rd   4th  

backgrounds

        games   2nd  

               adding to game engines   2nd   3rd   4th   5th   6th   7th   8th  

               animated   2nd   3rd  

               customizing  

               image backgrounds  

               scrolling   2nd  

               solid  

               types  

Battle Office  

       designing   2nd   3rd   4th  

               bitmaps  

                sprites  

       master delay  

       playing   2nd  

       sprites  

       testing   2nd  

       writing program code   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th  

Battle Office 2 program

       animating  

               program code   2nd  

       testing   2nd  

BeginPaint() function   2nd   3rd   4th   5th  

behavioral AI   2nd  

BitBlt() function   2nd  

bitmap

       Henway images  

Bitmap class   2nd   3rd   4th   5th  

       class definition   2nd  

       code  

       constructors   2nd   3rd  

       deconstructors   2nd   3rd  

       drawing   2nd   3rd  

       requirements  

bitmap images

       .BMP files  

               Windows programs  

       device-dependent bitmaps (DIBs)  

       formats  

       overview   2nd  

       sprites  

bitmap transparency   2nd   3rd   4th  

Bitmap(dble col)Draw() method  

bitmaps

       Battle Office  

       classes  

       creating   2nd  

       device-dependent (DIBs)  

       drawing   2nd  

       GDI graphics  

       Meteor Defense game  

        offscreen   2nd  

       palettes  

       Slideshow program resources   2nd   3rd  

               IDs  

       Space Out  

       splash screens   2nd  

       structure   2nd  

                color table  

               header  

               image data  

bitmaps.   [See also bitmap images]

Bloodshed Dev-C++  

blue-screening  

BOOL data type  

Borland C++Builder  

bounding rectangle  

bounds action

       Sprite  

Brainiac game

       creating   2nd  

       designing   2nd  

       libraries  

       playing   2nd  

       resource requirements  

       testing   2nd   3rd  

       wave sounds   2nd  

               program code   2nd   3rd  

               resources   2nd   3rd   4th  

               testing  

       writing game code   2nd   3rd   4th   5th   6th   7th  

brushes

       GDI graphics  

               creating  

               selecting   2nd  

       GDI paint brushes  

bTrans argument  

buffers

       defined  

buttons

       joysticks  

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