Sams Teach Yourself Game Programming in 24 Hours

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C++ programs (Windows Visual)   2nd  

C++Builder (Borland)  

C++Builder Web site  

CalcCollisionRect() method  

calibrating

       defined  

       joysticks   2nd   3rd   4th   5th   6th   7th   8th  

cast-based animation   2nd  

       graphical objects   2nd   3rd  

               sprite  

                sprites   2nd   3rd   4th   5th   6th   7th  

cel animation   2nd  

chasing

       roaming AI   2nd  

CheckJoystick() method   2nd  

CheckSpriteCollision() method   2nd  

classes

       AlienSprite  

       Background

               creating   2nd   3rd   4th  

       Bitmap   2nd   3rd   4th   5th  

               class definition   2nd  

               code  

               constructors   2nd   3rd  

               deconstructors   2nd   3rd  

               drawing   2nd   3rd  

               requirements  

       bitmaps  

       defined  

       GameEngine   2nd   3rd   4th   5th   6th  

               STL   2nd   3rd   4th   5th   6th  

       OOP  

       Sprite   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  

               animating   2nd   3rd   4th  

               collision rectangles   2nd   3rd  

               constructors   2nd  

               creating   2nd   3rd  

               deconstructors  

               demonstration program   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  

               designing   2nd   3rd  

               destroying   2nd   3rd  

               drawing   2nd  

               sprite actions   2nd  

               updating   2nd   3rd   4th   5th  

       StarryBackground   2nd   3rd   4th  

       vector collection (STL)   2nd   3rd   4th   5th   6th  

               iterators  

CleanupSprites() method  

client areas  

clipping

       defined  

closing

       MIDI devices

               MCI   2nd  

code

       Battle Office   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th  

       Battle Office 2 program   2nd  

       Bitmap class  

       Brainiac game   2nd   3rd  

       Fore program

               testing   2nd  

               writing   2nd   3rd   4th   5th   6th  

       Game Skeleton program   2nd   3rd   4th   5th   6th   7th  

       Henway   2nd   3rd   4th   5th   6th   7th   8th   9th  

               header files   2nd  

       Henway 2 program

               MIDI   2nd   3rd   4th   5th   6th   7th  

       joysticks   2nd   3rd   4th   5th   6th   7th  

       Meteor Defense program   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th  

       program

               Windows   2nd   3rd   4th   5th  

       Roids 2 program   2nd   3rd   4th   5th  

       Roids program   2nd   3rd   4th  

       Slideshow program   2nd   3rd   4th   5th   6th  

       Space 2 program   2nd   3rd   4th   5th  

       Space Out 3 program   2nd   3rd   4th   5th   6th   7th  

       Space Out 4 program   2nd   3rd   4th   5th   6th   7th  

       Space Out program   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th  

       Trippy program   2nd   3rd   4th   5th  

       UFO 2 program   2nd   3rd   4th   5th   6th  

               testing   2nd  

       UFO program   2nd   3rd   4th   5th   6th   7th  

       writing Brainiac game code   2nd   3rd   4th   5th   6th   7th  

coding conventions

       Windows   2nd  

collision detection   2nd   3rd   4th  

       data collision  

       image data collision detection   2nd  

collision rectangles

       sprite managers   2nd   3rd  

color

       Windows graphics   2nd   3rd  

               RGB color values  

color palettes

       GDI graphics  

color table

       bitmaps  

command messages  

command strings  

comparing

       2D and 3D animation   2nd   3rd  

       video game types  

compiler   2nd  

components

       GDI graphics  

computer games  

       fps  

computers

       animation  

               cel animation   2nd  

console games  

constants

       iMAXSPEED  

constructors

       Bitmap class   2nd   3rd  

       game engines  

       Sprite class   2nd   3rd  

control pads  

controls

       video games

               creating   2nd  

converters

       A/D  

converting

       sound waves  

Cool Edit  

copyrights

       sound  

Create() method   2nd   3rd  

CreateFile() function   2nd  

CreateSolidBrush() function  

CreateWindow() function   2nd  

creating

       Background class   2nd   3rd   4th  

               animated   2nd   3rd   4th  

       bitmaps   2nd  

       Brainiac game   2nd  

       brushes

               graphics primitive  

       demo mode  

       pens

               graphics primitive   2nd  

       sound   2nd   3rd  

               clipped sound  

               latency  

               volume  

               waveforms  

       splash screens   2nd  

       Sprite class  

               constructors   2nd  

       tile games   2nd  

       video games   2nd  

               controls   2nd  

               development of game types   2nd   3rd   4th   5th   6th  

               graphics   2nd  

               play modes   2nd  

               sound   2nd  

               storylines   2nd  

CreatPen() function  

crTransColor argument  

customizing

       animated game backgrounds  

cycles

       game engines   2nd   3rd  

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