Sams Teach Yourself Game Programming in 24 Hours

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data

       image

               bitmaps  

data types

       BOOL  

       DWORD  

       HINSTANCE  

       JOYSTATE  

       Windows   2nd  

       WORD  

deconstructors

       Bitmap class   2nd   3rd  

       game engines  

       Sprite class   2nd  

DeleteObject() function  

demo mode  

       creating  

       multi-screen  

       overview   2nd  

       Space Out 3 program  

               program code   2nd   3rd   4th   5th   6th   7th  

               testing   2nd  

design

       video games   2nd  

               graphics   2nd  

designing

       animated sprites   2nd   3rd  

       Battle Office   2nd   3rd   4th  

               bitmaps  

               sprites  

       Brainiac game   2nd  

       Henway   2nd  

       Meteor Defense game   2nd   3rd  

               bitmaps  

               sprites  

       Space Out   2nd   3rd   4th  

               bitmaps  

               sprites  

       Sprite class   2nd   3rd  

       sprite managers   2nd   3rd  

       sprites  

               properties   2nd   3rd  

       tile games   2nd  

destroying

       Sprite class  

               deconstructors   2nd  

Dev-C++ (Bloodshed)  

Dev-C++ Web site  

developing

       game engines  

Device Calibration Wizard  

device contexts

       GDI graphics   2nd   3rd  

device independence   2nd  

       GDI (Graphical Device Interface)  

device-dependent bitmaps (DIBs)  

devices

        user input   2nd  

               joysticks   2nd   3rd  

               keyboards   2nd   3rd  

               mouse   2nd   3rd  

DIBs (device-dependent bitmaps)  

digital signals  

digital sound  

       MIDI   2nd  

               advantages  

               playing files  

       sound waves  

               A/D converters  

               amplifications  

               converting waves  

                copyrighted sound  

               sampling sound   2nd  

               Windows waves   2nd   3rd  

DJGPP  

DJGPP Web site  

double buffering   2nd   3rd  

Draw() method   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th  

drawing

       Bitmap class   2nd   3rd  

       bitmaps   2nd  

       GDI graphics

               graphics primitive   2nd   3rd  

       Sprite class   2nd  

DrawPart() method  

DrawSprites() method  

DrawText() function  

DWORD data type  

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