Sams Teach Yourself Game Programming in 24 Hours

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file handles  

files

       .BMP  

               Windows programs  

       header

               Resource.h   2nd   3rd  

               Skeleton.h   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th  

       MIDI

               MCI functions  

               playing  

       MP3  

       project

               defined  

       resource

               Skeleton.rc  

       source code

               Skeleton.cpp   2nd   3rd   4th   5th  

               Skeleton.h  

       wave

               playing   2nd   3rd   4th  

               recording music  

flags  

flickering animations  

       double buffering   2nd   3rd  

        offscreen bitmap   2nd  

Fore 2 program

       sprite managers   2nd   3rd   4th   5th   6th  

               testing  

Fore program

       Sprite class   2nd  

               testing   2nd  

               writing program code   2nd   3rd   4th   5th   6th  

fps   2nd  

       ( frames per second)   2nd  

       computer games  

       television  

       Windows games  

frame animation  

       frame images  

       sprite animation   2nd  

frame rate

       animation  

               fps  

               Windows games  

frame-based animation   2nd  

frames

       game engines  

frames per second.   [See fps]2nd   [See fps]

Free () method  

Free() method  

frequency

       defined  

Frogger

       background   2nd  

function

       GameInitialize()  

functions

       AddAlien()  

       AddMeteor()  

       AddSprite()  

       BeginPaint()   2nd   3rd   4th   5th  

       BitBlt  

       BitBlt()  

       CreateFile()   2nd  

       CreatePen()  

       CreateSolidBrush()  

       CreateWindow()   2nd  

       DeleteObject()  

       DrawText()  

       Ellipse()  

       EndPaint()   2nd   3rd  

       game engines   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  

               accessor methods  

               constructors  

               deconstructors  

               static pointers  

       GameActivate()   2nd   3rd   4th   5th   6th  

       GameCycle()   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th   14th   15th   16th   17th   18th  

       GameDeactivate()   2nd   3rd   4th   5th  

       GameEnd()   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th  

       GameInitialize()   2nd   3rd   4th   5th   6th   7th   8th   9th  

       GamePaint()   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th   14th   15th   16th   17th   18th   19th   20th   21st   22nd   23rd   24th  

       GameStart()   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th   14th   15th   16th   17th   18th   19th   20th  

       GetAsyncKeyState()   2nd  

       GetDC()  

       HandleJoystick()   2nd   3rd   4th  

       HandleKeys()   2nd   3rd   4th   5th   6th  

               Space Out game  

       InflateRect()  

       InvalidateRect()  

       joyGetDevCaps()  

       joyGetNumDevs()  

       joyGetPos()   2nd   3rd  

       LineTo()   2nd   3rd  

       LoadIcon()  

       main()  

       mciSendCommand()   2nd   3rd   4th  

       MouseButtonDown()   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th  

       MouseButtonUp()   2nd   3rd   4th  

       MouseMove()   2nd   3rd   4th   5th   6th  

       MoveChicken()   2nd   3rd  

       MoveToEx()   2nd   3rd  

       NewGame()   2nd   3rd  

       OffsetRect()  

       PlaySound()   2nd   3rd   4th  

       Polygon()   2nd  

       PostQuitMessage()  

       ReadFile()   2nd  

       ReadHiScores()  

       Rectangle()   2nd  

       RegisterClassEx()  

       ReleaseDC()  

       SelectObject()  

       SetFrameRate()  

       SpriteCollision()   2nd   3rd   4th   5th   6th   7th   8th   9th  

       SpriteDying()   2nd   3rd   4th  

       TextOut()  

               arguments  

       TransparentBlt   2nd  

       UpdateHiScores()   2nd  

       UpdateSaucer()  

       WinMain()   2nd   3rd   4th   5th  

       WndProc()   2nd   3rd  

       WriteFile()  

       WriteHiScores()  

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