Sams Teach Yourself Game Programming in 24 Hours

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game development tools   2nd  

game engines   2nd  

       adding animated sprites to   2nd   3rd   4th   5th   6th  

       adding backgrounds to   2nd   3rd   4th   5th   6th   7th   8th  

       adding MIDI music support to   2nd   3rd   4th  

       developing  

       events   2nd  

       input   2nd  

               keyboards   2nd  

               mouse   2nd  

       joysticks  

               code   2nd   3rd   4th   5th   6th   7th  

               Win32 API   2nd  

       roles  

       Space Out

               adding sprites   2nd   3rd  

       sprite managers  

       SpriteDying() function  

       sprites   2nd   3rd   4th  

       timing   2nd   3rd   4th  

               accessor methods  

               constructors  

               cycles   2nd   3rd  

               deconstructors  

                frames  

               functions   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  

               sleep timers  

               static pointers  

game pads  

Game Skeleton program  

       code   2nd   3rd   4th   5th   6th   7th  

GameActivate() function   2nd   3rd   4th   5th   6th  

GameCycle() function   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th   14th   15th   16th   17th   18th  

GameCycle() funtion  

GameDeactivate() function   2nd   3rd   4th   5th  

GameEnd() function   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th   14th  

GameEngine class   2nd   3rd   4th   5th  

       STL collection class   2nd   3rd   4th   5th   6th  

GameEngine() constructor  

GameEngine(dble col)HandleEvent() method  

GameEntgine class  

GameInitialize() function   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  

GamePaint() function   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th   14th   15th   16th   17th   18th   19th   20th   21st   22nd   23rd  

GamePaint() funtion  

games

       2D

               sprites   2nd   3rd  

       animation   2nd  

       backgrounds   2nd  

               adding to game engines   2nd   3rd   4th   5th   6th   7th   8th  

               animated   2nd   3rd  

               customizing  

               image backgrounds  

               scrolling   2nd  

               solid  

               types  

       Brainiac

               creating   2nd  

               designing   2nd  

               libraries  

               playing   2nd  

               resource requirements  

               testing   2nd   3rd  

               writing game code   2nd   3rd   4th   5th   6th   7th  

       computer

               fps  

       tile

               creating   2nd  

               designing   2nd  

               libraries  

               playing   2nd  

               resource requirements  

               testing   2nd   3rd  

               writing game code   2nd   3rd   4th   5th   6th   7th  

       Windows

               fps  

GameStart() function   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th   14th   15th   16th   17th   18th  

GameStart() funtion  

GDI   2nd  

       (Graphical Device Interface)  

       (Graphics Device Interface)  

       roles  

GDI graphics  

       bitmaps  

        color palettes  

        components  

       device contexts   2nd   3rd  

       drawing

               graphics primitive   2nd   3rd  

       painting   2nd   3rd  

               client areas  

               graphics primitive   2nd   3rd   4th   5th   6th   7th  

               text   2nd   3rd  

       painting with brushes  

       writing with pens  

GetAsyncKeyState() function   2nd  

GetCollision() method  

GetCollisionRect() method  

GetDC() function  

GetEngine() method  

GetHeight() method  

GetWidth() method  

global variables

       Slideshow program   2nd  

Graphical Device Interface.   [See GDI]

graphical objects

       animation   2nd  

               sprite  

               sprites   2nd   3rd   4th   5th   6th   7th  

graphics

       GDI   2nd   3rd   4th  

               bitmaps  

               color palettes  

               components  

               painting   2nd   3rd   4th  

               painting graphics primitives   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  

               painting text   2nd   3rd  

               painting with brushes  

               writing with pens  

       tools  

       video games

               visualizing   2nd  

       Windows   2nd  

               color   2nd   3rd  

               pixels  

               RGB color values  

graphics coordinate system   2nd   3rd  

       origins  

Graphics Device Interface.   [See GDI]

graphics primitives

       GDI graphics

               drawing   2nd   3rd  

               ellipses  

               lines   2nd  

               painting  

               polygons   2nd  

               rectangles  

graphics tools  

green-screening  

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